Skreq: Malice Interface

2

Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Alright. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • AlienWolfAlienWolf Join Date: 2003-01-12 Member: 12221Members
    Grrrrr it looks like the HA has the same step sound file as the light guys. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    I guess there will be no sound for the model. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Hopefully, that'll change with the next client update.
  • AlienWolfAlienWolf Join Date: 2003-01-12 Member: 12221Members
    one of the things i'm working on now is a new sound set for the HMG.
    I'm going to use it for Malices HMG its a convert of the AVP2 minigun sounds.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I think the AvP2 Smartgun sound was already converted, unless you mean the sound for the ALICE guns.
  • AlienWolfAlienWolf Join Date: 2003-01-12 Member: 12221Members
    Yeah thats it.
    Hey the barrels for Malice do they rotate when it fires?.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--AlienWolf+Jan 17 2003, 03:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienWolf @ Jan 17 2003, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah thats it.
    Hey the barrels for Malice do they rotate when it fires?.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Roger That.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    When they're animated they will. I'm going to bed now, though. Probably just for a nap, though. I'll be back later. I've finished positioning the five big guns [LMG, shotgun, welder, grenade launcher and HMG], so they're ready for Desolation to animate I still have to do the left-handed knife, pistol and mine.

    Just out curiosity, what hand do you all want as the left hand? A lot of people don't like the ape suit Daph put in the MALICE, so I was wondering what else people would want there. Regular AvP2 colonial marine like mine? NS marine? NS heavy marine? Halo guy? WH40k guy? Doom guy? Any of the shadow ops-type of reskins of the NS marines that have been released?

    You probably won't see the left hand in the five main weapon models, since the reload sequences will bring the weapon arm down, outside of your field of vision. Only in the small three will you see it.
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    *looks at shiny colours* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
    meh, like i said i did what i could do in paint, i could proably do better if i used a half decent program like paint shop but meh
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    Well Think about it your putting an old HA model into a new one, doesnt fit right, so stick the colonial marine in hes smaller and alot more partd from the alice can go on it will look better and its more moral <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • AlienWolfAlienWolf Join Date: 2003-01-12 Member: 12221Members
    Ok i have some sample fireing sounds if anyone wants to host them let me know zips only 244Kb.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    E-mail them to me, Wolf. fearnaught@hotmail.com
  • ACiDuSACiDuS Join Date: 2003-01-17 Member: 12406Members
    I havent done half-life engine skinning in a while, so I'm probably way off the mark. But would it be possible to make the bars slightly transparent? So you know theyre there, but theyre not intrusive?
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    very nice, this is looking good, i have a request though. i would like my V_model to have bars, for the visual effect, but not as big os the ones in the pic, any chance of a version with scaled down bars?
  • Suicide_RunSuicide_Run Join Date: 2002-12-17 Member: 10939Members
    you should put a fade in teh suit that would be cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Hey Wolf <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Yes, I am sneaky, and childish as I always have been. Anyway, it's looking sexy so far. As for the BRAS folks playing NS, I'm not quite sure. Haven't played much DoD or ToD. Been stuck on this. Course, if you hadn't checked the d2net site, I left BRAS to join the guild -nC-, but that's chat for a different time and place.

    I really hope in 1.1 they make a better file consistancey checker, because with the nC server, we have it on, and don't want to take it off, so I can't use diddly squat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Anyway, like I said, sexy as ever, and if you needed help with something (Like I'm useful for anything, can't model with a monkey and halfs bootay), PM or something. Doesn't mean I'll help though, what with being a Sophmore (High School, mind you) and take too many classes than I should ever be taking, and the concept art job I'm working on, and all of that good stuff that takes away any slim chance of playing NS constantley, I'm sure I'll fit time in for an old war buddy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • s_viper3s_viper3 Join Date: 2003-01-16 Member: 12363Members
    I want sharks with frickin' laser beams attached to their heads. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Nice stuff
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want sharks with frickin' laser beams attached to their heads.  
    Nice stuff <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    same here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    Ok this may look a little weird but id be willing to perfect it a lot more if someone is interested.
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    that one s alot better, please gurry and releas this damn malice thing!!!!!!
  • s_viper3s_viper3 Join Date: 2003-01-16 Member: 12363Members
    I fully agree. the smoothed look is required for it to fit in with the already-poor texture representation in halflife <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ACiDuSACiDuS Join Date: 2003-01-17 Member: 12406Members
    half-life smooths the texture, so you need it a bit oversharp for it to look any good ingame.
  • s_viper3s_viper3 Join Date: 2003-01-16 Member: 12363Members
    Yeah, but the bottom one is just emboss overkill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Ugh. I'm too tired to promise any more variants because I can't tell if I'd want to put the work in for the final release.

    I'll have to reread this when I'm awake. :\
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    k well i did a little more work and heres what i got now so enjoy!
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    -Much- better, remenant! I'll make both available as choices.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    gj, r3men4nt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    i don't care about the interface, just the model..RELEASE! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ACiDuSACiDuS Join Date: 2003-01-17 Member: 12406Members
    Had some spare time for polish.
Sign In or Register to comment.