Some Map Concepts
tommyd
Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
<div class="IPBDescription">stuff done while bored on break</div> i got a hold of some shaderlab textures and also made a few of my own for this new map. some of the texturing/lighting/etc isn't finished, but most of the important stuff is done. it'll probably be pretty small and not too ambitious. i'll probably release it publicly whenever the layout's done (unless i decide to transform this thing into tanith 1.1).
marine start
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew0a.jpg' border='0' alt='user posted image'>
hall outside MS
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew1.jpg' border='0' alt='user posted image'>
basement path
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew3.jpg' border='0' alt='user posted image'>
i'll link some more:
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew2.jpg' target='_blank'>Outside MS</a>
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew4.jpg' target='_blank'>Concept Hallway</a>
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew5.jpg' target='_blank'>Behind Hive</a>
marine start
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew0a.jpg' border='0' alt='user posted image'>
hall outside MS
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew1.jpg' border='0' alt='user posted image'>
basement path
<img src='http://www.personal.psu.edu/users/t/j/tjd159/anew3.jpg' border='0' alt='user posted image'>
i'll link some more:
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew2.jpg' target='_blank'>Outside MS</a>
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew4.jpg' target='_blank'>Concept Hallway</a>
<a href='http://www.personal.psu.edu/users/t/j/tjd159/anew5.jpg' target='_blank'>Behind Hive</a>
Comments
Looking foward to seeing it released! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
loks refreshing new
Lighting is nice, some good stuff.
I love 'basement path' and 'concept hallway'. The lighting in ?concept hallway? is great, although it seems a little odd to have the fans obstructed like that.
/me knocks tommy unconscious and steals ideas for caged 1.1
Flayra - Don't you think that there needs to be new textures? I can see how you would like the textures to only be NS specific and I can also see how usually new textures do not fit with the ns theme but tommyD has sucessfully merged a shader lab textures with good results. Shouldn't that kind of work be allowed to prosper?
Vastly different construction methods and style all over the place.
I'm not saying that's bad by any means, it just looks a tad... weird.
--Scythe--