Custom game mode
Midassi
Join Date: 2017-02-15 Member: 227942Members
Currently, there are limited game modes (Survival, Freedom, Hardcore, Creative).
However, they provide only a small subset of the possible combinations of settings.
My preference, for example, would be "Freedom" but without aggressive creatures, but this is unavailable at the moment.
So it would be great to have a "custom game mode", where you are able to pick among the available options to create a game mode according to your own preference:
- Food required
- Water required
- Oxygen required
- Oxygen warning
- Aggressive creatures
- Blueprints required
- Energy consumption
- Permadeath
- Item loss
- Player damage
- Vehicle damage
- Story
The existing game modes would be just the most common "presets" of the above.
However, they provide only a small subset of the possible combinations of settings.
My preference, for example, would be "Freedom" but without aggressive creatures, but this is unavailable at the moment.
So it would be great to have a "custom game mode", where you are able to pick among the available options to create a game mode according to your own preference:
- Food required
- Water required
- Oxygen required
- Oxygen warning
- Aggressive creatures
- Blueprints required
- Energy consumption
- Permadeath
- Item loss
- Player damage
- Vehicle damage
- Story
The existing game modes would be just the most common "presets" of the above.
Comments
You didn't understand the suggestion.
The suggestion is that for all these points the player can make a own decision. (at the start of a savegame)
For example: I want to start a game with oxigen, no oxigen warning but without water and without aggresive creatures etc.
Although some combinations wouldn't make sense (like permadeath activated but all damage/O2/hunger options turned off), but they still shouldn't break anything when chosen.
- The duration of the day
- Growth rate
- Number of creatures
- The rate of replenishment of creatures
- Speed of creatures
- The degree of aggressiveness
- Number and density of resources
Also beneath all of these options a bar that tells you how hard you're making it for yourself.
For example if you disable food and water and oxygen then the bar would be very very low, down in the yellows, but if you were to include all of that, and add hardcore death, and up the creature aggressiveness to the highest, it would be up in the red.
I read at this moment Tarkannen's post
https://forums.unknownworlds.com/discussion/comment/2351533/#Comment_2351533
Then i found your topic here in the Ideas forum. I had also the same idea long time ago, because in the SN forums i can see one big community problem: there are mainly two kind of groups, the "casual gamers" and the "hardcore gamers". I don't like this descriptions, but you know what i mean.
For that problem i see two different possible solutions:
1. New game modes, maybe "Survival Hard". The current "Survival" will then renamed to "Survival Standard", whatever. The same then for "Hardcore" and for "Freedom".
2. The possibility to setup a custom game for the existing game modes. So every player can setup his personal game mode.
After the last weeks i prefer the second solution, like yours. The problem is, i don't know how complex this would be to build in. But i think this can be a valuable addition to the game, because it will give the following benefits:
1. The endless and contraproductive discussions between casual gamers and hardcore gamers about new features or changes which affects the gameplay of one of this groups positively or negatively is over.
2. The hardcore gamers can configure Subnautica to their personal "realistic" survival game with lot of challenges. Because for them "realism" and "challenges" are part of the fun.
3. The casual gamers can configure Subnautica to their personal "fun" survival game without all the realism management. Because they want "water, sun and fun".
4. There are much more than simply "harcdore gamers" and "casual gamers" and they all have the chance to setup their personal Subnautica experience.
I think this can attract a lot of gamers and i think both fractions are happy to get "their" personal game. ^^
I assume that internally there alread is a flag for most of those options, so just revealing those flags to the interface could be not that difficult.
I would love to hear some feedback from the devs about this...
how about a bedroll? like a sleeping bag, doesn't restore energy as quickly as a proper bed
The only thing we (players) can do, is to show players this topic. After my "bump" your topic got 7 more voices. I mean, this is a suggestion with a win-win-situation for all players.
I write the most of my programs with that concept that the user can configure much as possible. And for users which don't want manage dozens of options they can simply select predfined profiles in some of my programs. My point of view: to have the choice not to use an existing option is much better than not to have this option.
I personally would like the idea of a custom game where i can set whatever settings I want. Seems like itd be fun.