Does anyone ever use light air tanks?

DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
It just feels to me that reinforced tanks are better in every way. Get more air per space, and if you need to zip around you just use the seaglide. Though by the later part of the game I only use one tank anyway. Unless I'm exploring a wreck.

The same with the charging fins. Why would I want to charge me easily replaceable and chargeable battery instead of going faster, which can save air and my butt from monster attacks.

Comments

  • gamer1000kgamer1000k Join Date: 2017-04-29 Member: 230121Members
    I use the light tanks and ultra glide fins when I'm just doing things close to my base such as gardening in exterior growbeds, or when I'm driving a sub and want to be able to jump in and out quickly to scan/grab resources. The bit of time savings on the quick trips in and out adds up. Otherwise I agree that the reinforced tanks and the Seaglide are generally better.

    The charge fins work while using the Seaglide, giving you unlimited range while they're equipped, and the ultra glide speed bonus doesn't apply with the Seaglide.

    So I have two gear sets: fast and maneuverable for quick trips around a base/sub, and endurance + seaglide for longer expeditions.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    My usual combo is equipped light tank + heavy tank in the inventory that I sometimes leave behind. I don't need that much air and the speed boost fits my style better. I could cancel out the speed loss with the seaglide, but I don't always want to bring the seaglide with me. Certainly in tight spaces I find it blocks my view.

    Agreed on the charging fins. Now that the batteries are reusable, I think charging fins could be made a bit more efficient or versatile to get up to par. They're still good with the seaglide, but again, I don't always bring a seaglide.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I always use a Plasteel and High Capacity Tank with UItra Glide Fins. I'm so fast, I don't need a Seaglide anymore. The roughly two minutes diving time is more than enough to get done what I need to do and go back to my vehicle.
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    AFAIK, you suffer no speed penalty when using the Seaglide. Once I get the Seaglide, there are only two times I don't use the Seaglide:

    1. Walking around on land on the floating island where I'd rather have the extra 4 slots of inventory space to pickup stuff
    2. Walking around on land in the spaceship again where I'd rather have the extra 4 slots of inventory space

    After both these instances, I'm always going to be using the Seaglide. Thus, there isn't really any reason to care how light my air tanks are. I'd rather have high capacity. Light tanks are just sorta pointless, I think.
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    edited June 2017
    Back when I was playing with the oxygen tank system currently in Stable, I rarely used the Lightweight HC Tank as having more oxygen (60s instead of 30s) was more important.

    However, the oxygen tanks are radically changed in Experimental and all this is now different, as I detailed here:

    https://forums.unknownworlds.com/discussion/151852/oxygen-tanks-in-experimental/p1

    I've not played a game from start since this came in, but I can see how I think gameplay will change. As soon as a bit of Silver is found, fabricate the High Capacity Oxygen Tank to go from 30s to 90s per tank. As well, no more than 1 or 2 spare tanks are needed, but will have to swap between the inventory and paperdoll both before the swimout to be sure the tanks are full, as well as during the swimout as soon as Oxygen is under 45s. It's irritating that you can't see the oxygen in a tank by mouse-hover.

    Then when the Modification Station is available, upgrade to the Lightweight HC Oxygen Tank as it is also 90s but drags less. And the Ultra HC Tank only has 110s and 20s isn't worth the greater drag.

    Similarly, I end up using the Swim Charge Fins over the Ultra Glide Fins as having Battery recharge either with or without the Seaglide is rather powerful. And if I want more speed, I use the Seaglide.

    EDIT: I've since started a new game in the current Experimental and I've up to Battery Charger, MPR, Water Filtration Plants, and Seamoth. Developing as I thought it would above. Wrecks need 1 or maybe 2 spare tanks and 6 empty inventory slots for swapping. Even with 135s of breathing, wrecks are complex enough that going without spares risks dying.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I used to get ultraglide fins together with the light tank ASAP to allow big inventory space or escaping all predators except leviathans.

    But I feel the ultra capacity tank isn't slowing down that much anymore and still allows to escape predators.

    In case you use charge fins you need the bulky Seaglide for speed.
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    zetachron wrote: »
    [ Uses Ultraglide Fins and Lightweight HC Tanks without spares or Seaglide, which he considers too bulky. ]
    Is that in Stable or Experimental? Experimental now is a lot more complex with tanks. The Seaglide is now 2x3, same as all tanks except the Ultra High Capacity, which is now 3x3. And what do you do before you get the Modification Station?

    And in the last week, there's a lot more Crashfish (and without trying I've now got a lot of Cave Sulphur). I'm getting really cautious taking my Seamoth in the larger caves. Having the Seaglide and being able to just turn and burn and get out of range is a real joy compared to bobbing and weaving and hoping to only get hit a bit.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    @Jacke
    Experimental. And I only use a single equipped tank, so tank size doesn't matter. That gives me max inventory and speed.

    Before I can upgrade I use the Seaglide.
  • baronvonsatanbaronvonsatan TX, USA Join Date: 2016-12-01 Member: 224415Members
    I thought tank stacking was disabled?? (I'm on experimental.)
  • WiirlakWiirlak Blaton Join Date: 2017-05-26 Member: 230772Members
    I thought tank stacking was disabled?? (I'm on experimental.)

    The tanks doesn't add up anymore, but you can still drop the used one, and place a full one in the paperdoll.

    (There is no mouse-over to know the % and the tanks only recharge on the paperdoll, so check them one by one before leaving or you might have a bad surprise)
Sign In or Register to comment.