Commanding: An Art?

KitfoxKitfox Join Date: 2002-11-25 Member: 9960Members
edited January 2003 in Frontiersmen Strategy
I was just wondering what u all think... Would u guys say commanding is more succefull if you place defence in a *secure* but artisticly simetrical(i can't spel) fashion, or a randomly what ever seems good type of way?

Artisitc
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------- <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->-TF- <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> -------
--- <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> --------- <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ---
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Abstract
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<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    First, Sig requirements are 400x75, 22kb.

    Next, Geometric formation are always more effective. Always.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    in turrets yes but predictability is death.

    BlueGhost
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--BlueGhost+Jan 16 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 16 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in turrets yes but predictability is death.

    BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not if your predictable action is really a feign... or if your strategy works no matter what.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I like nice, symetrical, pretty looking bases that are easy to move around in, defend and drop me Shotguns in.

    What really irritates me is when a comm makes the infantry portals behind a pile of other structures so we have to walk on top of them and one skulk eats our whole base. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    And yes artisticaly pretty Sige Bases or Turret Farms are 1) more effective 2) make u look like a better comm
  • KitfoxKitfox Join Date: 2002-11-25 Member: 9960Members
    I'v been sticking to simetrical but once in a while some one comes along who encourages people to vote me off cause i'm doing things simetricly o_O...

    It gets me irratated...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    OCD?

    Anyways, easy movement is key in NS. I can't stand jumping over stuff to get out the door. Especially when commanders put non-active buildings in view! Why? Hide it! It's not being used by anyone but you. Once it's built the marines dont need to see it ever again.
  • B33FB33F Join Date: 2002-11-19 Member: 9362Members
    geometric turret layouts are easy for skulks to manuever through, a no-no. i favor placing turrets where they are needed in general, but the spacing is random and non-geometric. it may be ugly, but it pisses off skulks and favors marine survival.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    edited January 2003
    Its not about chaos or cubic forms.
    If you have a symmetrical room, you have placed your turrets well, if they are also symmetrical.
    But are those rooms really symmetrical? Not always.
    It all depends on efficienty usage:
    You want maximum square meters be inside your TF green circle.
    You want maximum turrets firing at every spot.
    You want differenty ranged fire to any moving target from all angles.
    You want maximum fire range.
    You want maximum cover fire to every single turret that gets attacked.
    You want maximum angle coverage to all heights of the room.
    You want maximum bulked space around a turret to prevent skulk-run-around.


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    __ <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> __ <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> _[TF]_ <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> __ <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> __
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  • HavannaHavanna Join Date: 2002-12-24 Member: 11510Members
    I don't think you have an original idea so much as you're simply confused. You're simply re-iterating what Legion is saying, except you're calling it art. You're using a standard geometric shape in your most recent example, except I call that "efficient and effective" whereas you call it "effective and pretty."

    The point is, aliens don't pay that much attention to your turrets and neither do your marines. Considering the current phase rush strat right now calls for a small amount of turrets before you rush the second hive, and FINISHING up turret defense later when 2 hive are secured, your strategy is simply an end game thing to laugh about or take pictures for if you actually plan to place some 20 turrets in the shape of a constellation or a pentagon, or whatever your deal is.

    Efficient and effectiveness rank first. Like a prevoius poster said, IP's that are in the clear are effective. My bases and nice and simple, but never pretty. Needless positioning buildings such as arms labs, obs, proto labs, etc. are stacked basically into each other or on top of each other. It's easier for turrets (though I never build turrets in base) and marines to defend. Armories, IP's, etc however, DO require effective positioning. You don't want marines with their backs turned getting ammo.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Just addapt to the circumstances. Usually with a tf, surround it with 3 turrets, forming a triangle. Doesn't matter where the sieges are as long as they are not creating a safe spot for skulks. As for base building, build everything as far away from the entry as possible so the aliens have a larger distance to cross.
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