Idea: Perk books

CaptainBarbequeCaptainBarbeque Hell Join Date: 2017-02-25 Member: 228247Members
edited May 2017 in Ideas and Suggestions
So this is just a crazy idea i had some time ago but hear me out on this!
Perk books or buff books or whatever you would like to call it would give the player a small buff or perk while they would have it in their inventory or just learn the player a few new recipes. and keep that word in mind: Small. Not gamebreaking, not overpowered just a small something that would make life easier!
Now i see you thinking: Well Barbeque this is nice and all but couldn't players stockpile these magazines in their inventory and thus break the game regardless?
I see two solutions to this problem.
1) Make it so players can't hold more than 3 or 4 books at a time
2) Make it so books take up a large space in your inventory

But these are to be determined by unknown worlds themselves if this would be implemented

And here are some i already came up with

NUMBER 1) ''Cooking the Sea VOLUME 1''
Effect: Would teach the player some new dishes involving peepers, boomerangs and airsacks
Location: Aurora living quarters

Number 2) ''Ninjacop chronicles Volume 35''
Effect: Would make it so enemies take slightly longer to notice the player
Location: Mushroom forest wreck

NUMBER 3) ''Treating wounds 101''
Effect: Health packs heal slightly more
Location: Aurora medical bay

Feel free to post your own ideas in the same way i did!

Comments

  • SnailsAttackSnailsAttack Join Date: 2017-02-09 Member: 227749Members
    I like this idea, and i think that each book should take up 9 inventory spaces. Also, the first book wouldnt be a very good idea because the player could just equip and dequip the book to craft stuff. idk
  • SaikoSystemsSaikoSystems Join Date: 2017-05-12 Member: 230439Members
    I would like this idea if there were a large number of them. i love player choice, and player power.

    I'd say add 2-3 slots to the "paperdoll", for the books, and call them "reference manuals", and have a timed lockout on equip.... such as: Equip "cooking the sea volume one", and it does nothing for 5? 10? minutes.... then you have the new recipes, until you unequip it..... the same can be said for any such book.

    from a realism-ish standpoint, we can say that you pick the book that'd interest you, you put it in a pocket, and quickly scan over the book every so often for the next 10ish minutes.... then once its nice and in your mind, you just have to keep it handy, and you reference it whenever you arent doing anything else. (scanning / skimming the book to learn the contents takes whatever time you arent doing something else, over the ten minute period, to "learn" it..... then it starts working for you, and has to be kept nearby (on the paperdoll / in a pocket), and is invisibly/automatically "referenced in between every action" to keep it fresh and working..... know what i mean?

    With that in place to prevent use of too many, and prevent equip/unequip abuse for recipes..... the possibilities are endless. im terrible at coming up with names / jokes / etc, but:

    Something about firefighting: take slightly less damage from heat/fire
    something about sushi: get slightly more food value from dead fish (not just caught/ate, but knifed/picked up/ate)
    something about hydrodynamics?: swim slightly faster?
    something about something: the "fade to black and die" when out of oxygen takes slightly longer. (cant say how many times i died just a few meters from my seamoth or the surface, cause i got ever so slightly greedy... and how many times screen fully faded just as i made it to said surface or seamoth, and survived, but got quite nervous in the trip.
  • CaptainBarbequeCaptainBarbeque Hell Join Date: 2017-02-25 Member: 228247Members
    Those are some good ideas and it is a bit more realistic than just instantly forgetting something the moment you drop a book!
    One of the main ideas i had for the books (or manuales) was that you could change your manuals according to the things you are most interested in, for example:
    If you are going to build a lot of bases and outposts you might equip manuals which make building a bit faster or increase your energy output.
    but if you are more interested in exploring and ''fighting the wildlife'' you might equip manuals that make you a bit harder to notice or which make you swim faster!
    like you said: The possibilities are endless

    Also for the names:
    ''Aurora Code red manual #1 Dealing with fires'' (Give a small fire resistance and fires are easier to get rid of fire)
    ''Alien Sushi. How and what'' (Get more food from consuming cooked fish)
    ''Diving and swimming for dummies VOLUME 1'' (Swimming speed slightly increased)
    ''Diving and swimming for dummies VOLUME 2'' (Oxygen takes longer to deplete)

    And here is another one of my own ideas
    NUMBER 8: ''Tesla's little black book of Electronics''
    Effect: You generate a small additional amount of energy when using energy outputs
    Location: Lifepod 2

    NUMBER 9: ''Cooking in the wild and the art of improvisation''
    Effect: Would teach the player some new recipes including Chinese potatoes and Marblemelon
    Location: The Deep grand reef base

    NUMBER 10: ''IDEE-A CATALOG #3753''
    Effect: Would teach the player some new blueprints including fancier versions of beds, chairs,tables,desks and more
    Location: Aurora docking bay
    (Small nod to ikea here)


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