Maybe I am missing something, but in my Experimental build I can't find the new upgrades for the Cylops. Like the fire supression module and shield and such, do I have to unlock them? If so from where?
The Shield Generator gives you a 12 seconds complete impervious to damage, then theres a long cooldown ......
Personally i think the best way for this is to make the shield generator use a substantial amount of power to use (for the first 12 seconds, like 100 or more power) then each subsequent second the shield stays up theres a power upkeep that is spent to leave it up.
This is much better than than having a cooldown and no power drain at all. there will be various situations where the cyclops will need to be protected for much longer than 12 seconds (specially near the Leviathan-class predators) and right now you only get 12 seconds of protection then after that its game over. Either this or have the Shield Generator being upgradable (like that depth upgrade, to MKII then MKIII) that has longer protection periods than 12 secs ....
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Personally i think the best way for this is to make the shield generator use a substantial amount of power to use (for the first 12 seconds, like 100 or more power) then each subsequent second the shield stays up theres a power upkeep that is spent to leave it up.
This is much better than than having a cooldown and no power drain at all. there will be various situations where the cyclops will need to be protected for much longer than 12 seconds (specially near the Leviathan-class predators) and right now you only get 12 seconds of protection then after that its game over. Either this or have the Shield Generator being upgradable (like that depth upgrade, to MKII then MKIII) that has longer protection periods than 12 secs ....
You apparently need to build a fabricator in the Cyclops, just like you do for the Cyclops pressure compensator.