Subnautica War / Risk - Type Game
kingkuma
cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
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(please comment names, I have NO IDEA what to call this game.
MAP
This is my own version of the lava war. I have permission from the creator of the original lava war to make this.
Biomes and their respective creatures
Safe shallows (8 tiles) - Light Grey , “S”
- 1 stalker for every 4 tiles controlled
Kelp forest (13 tiles) - light green ,“K”
- 1 stalker for every 3 tiles controlled
- 1 bleeder for every tile controlled
Bloodgrass (15 tiles) - Red , “R”
- 1 biter for every tike controlled
- 1 sandshark each turn every 3 tiles controlled
Mushroom Forest (16 tiles) - Dark blue , “F”
- 1 boneshark for every 3 tiles controlled
Underwater islands (8 tiles) - Burnt orange , “I”
- 1 boneshark for every 2 tiles controlled
Sparse reef / Sea Treader's Path (11 tiles) - Dark green , “P”
- 1 warper for every 4 tiles controlled
Blood kelp (20 tiles) - Dark purple , “B”
- 1 crabsquid for every 4 tiles controlled
- 1 Ampeel for every 3 tiles controlled
- 1 blood cave crawler for every 2 tiles controlled
- 1 blighter for every 2 tiles controlled
Grand reef (25 tiles) - Bright blue , “G”
- 1 crabsquid for every 3 tiles controlled
Koosh zone (12 tiles) - light purple , “K”
- 1 boneshark for every 3 tiles controlled
- 1 ampeel for every 4 tiles controlled
Mountains (23 tiles) - Dark grey , “M”
- 1 biter for every 2 tiles controlled
- 1 reaper for every 6 tiles controlled
Dunes (27 tiles) - Beige , “D”
- 1 cave crawler for every 2 tiles controlled
- 1 sandshark for every 4 tiles controlled
- 1 reaper for every 8 tile controlled
Crash zone (58 tiles)- Brown , “C”
- 1 sandshark for every 4 tiles controlled
- 1 reaper for every 10 tiles controlled
MAX NUMBER OF EACH UNIT MADE PER TURN (as if you owned the entire board)
Stalkers - 6
- 2 from Safe Shallows
- 4 from Kelp Forest
Bleeders - 12
- 12 from Kelp Forest
Biters - 26
- 15 from Bloodgrass
- 11 from Mountains
Sandsharks - 25
- 5 from Bloodgrass
- 14 from Crash Zone
- 6 from Dunes
Bonesharks - 13
- 5 from Mushroom forest
- 4 from Underwater Islands
- 4 from Koosh Zone
Warpers - 2
- 2 from Sparse reef / Sea Treader's Path
Crabsquids
- 5 from Blood Kelp
- 8 from Grand Reef
Ampeels - 9
- 6 from Blood Kelp
- 3 from Koosh Zone
Blood Cave Crawlers - 10
- 10 from Blood Kelp
Blighters - 10
- 10 from Blood Kelp
Reapers - 11
- 3 from Mountains
- 3 from Dunes
- 5 from Crash Zone
Cave Crawlers - 13
- 13 from Dunes
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Rules -
There is a max number of troops you can have. It is the number you get per turn times three. This is to stop people from getting 100 - reaper - armies and owning everyone.
The max number of troops on one space is
- 6 stalkers
10 bleeders
8 biters < This is to avoid what I like to call “Biter Juggernauts”. (see biter special attack)
5 Sandsharks
4 Bonesharks
2 Warpers
3 Crabsquids
3 Ampeels
8 Blood cave crawlers
6 Blighters
- Player 1 picks two squares.
Player 2 picks two squares.
Player 3 picks two squares.
Player 4 picks FOUR squares.
Player 3 picks two squares.
Player 2 picks two squares.
Player 1 picks two squares.
When it is your turn you do these things.
- Get your troops you gain per turn.
Move , taking squares as you go. (you must leave at least one creature per square. To claim the creature as yours, put a colored dot (your color) under it.
If you attack someone, refer to the chart below for hp and stuff.
The attacker and the defender both deal damage to each other. (like in hearthstone if anyone knows what I mean) If Two reapers, one on full hp, one on half, and the half health one attacks, the half health one dies, and the other is then on 4 hp.
Risk army movement rules. (refer to lava war page for link)
CREATURE HP’S AND POWERS
- Stalker - 4 hp. Does 2 damage - deal an extra 1 damage to other stalkers.(stalker fights)
Bleeder - 2 hp Does 1 damage. For every damage it deals, it heals by 1 hp.(parasite)
Biter - 1 hp. Does 1 damage. For every 4 biters in your attack, add an extra 2 damage. (swarms)
Sandshark - 4 hp. Does 2 damage. 1 bonus damage if striking first. (ambushes)
Boneshark - 5 hp. Does 3 damage. Stalkers and Sandsharks do one less damage. Bleeders cannot hurt it. (armor)
Warper - 8 hp. Does 2 damage. Can move 2 squares instead of one. Cannot teleport if under 5 hp. (teleportation abilities)
Crabsquids - 6 hp. Does 3 damage. Deal an extra FOUR damage to Ampeels. Ampeel damage halved. (EMP)
Ampeel - 8 hp. Does 4 damage. Deal an extra two damage to Bonesharks and an extra one damage to sandsharks. Reapers cannot use grab attack on it. (shocking)
Blood cave crawler - 3 hp. Does 2 damage. For every 2 Blood cave crawlers in your attack, add an extra 2 damage. (swarms)
Bighters - 1hp. Does 2 damage. For every 4 biters in your attack, add an extra 1 damage. (swarms)
Reapers - 8hp* Does 4 damage*. Special grab attack - you can choose to “pull” one nearby creature into an open hex between you. (ONE creature, not a whole army / group) (Mandibles)
Cave crawlers - 1hp. Does 2 damage. For every 3 Cave Crawlers in your attack, add an extra 2 damage. (swarms)
- As cool as a reaper as a troop sounds, it can easily be beaten by a large group of biters, blighters, or both kinds of cave crawlers. Just saying.
There are many strategies on picking a starting place. You can put yourself on the edge to slowly build up troops, or put yourself in the middle, where the better biomes are.
- 1 biter - 1 damage
2 biters - 2 damage
3 biters - 3 damage
4 biters - 6 damage
5 biters - 7 damage
6 biters - 8 damage < one hit anything.
7 biters - 9 damage
8 biters - 12 damage
*(yes, I KNOW Warpers or Ampeels are not as strong as reapers. I wanted to avoid making reapers too OP, as they will be somewhat common late - game.)
I will add more clarification. MSG me if you are interested in playing.
Comments
A game.
)