More advance tech?
SirensLure
Join Date: 2017-01-27 Member: 227328Members
I wouldn't mind having a few resource drones you can set up in base you insert a sample for the drone to use and it claims it is deployed (that way you don't even need to make a model) maybe give it a chance for failure or destruction depending on what you have around you and definitely make it slower than going out to collect it your self you can limit it so you can't insert precursor items or special items to keep the pacing close to what you wanted while allowing the player to multitask.
I was also thinking that a surface ship should be made available maybe after the crash of the sun beam that will allow the player to dock both the sea moth and prawn suit in. So if players want to move items from one base to another they can and even give it a bay for the cyclops so you can make some external upgrade such as search lights for lower depths, a sonar system to help aid with searching for bases or avoid large creatures at a range, or maybe even let it have an upgrade where it has a modification station so you can alter your vehicle that you have in your bay.
I also wouldn't mind seeing a recall or drone feature for a modification maybe later on after scanning the warper or maybe a certain precursor tech so it where if it has power it will be recalled to the connected moon pool if the moon pool is empty after a certain amount of build up time so if you die outside of your sea moth you don't loose it completely or help fix it if it is stuck.
Your character is stuck on an ocean world wouldn't mind seeing some of the precursor tech starting to be mixed in with the player's tech, even if it is late game stuff and simple such as power generator using the green cubes
I was also thinking that a surface ship should be made available maybe after the crash of the sun beam that will allow the player to dock both the sea moth and prawn suit in. So if players want to move items from one base to another they can and even give it a bay for the cyclops so you can make some external upgrade such as search lights for lower depths, a sonar system to help aid with searching for bases or avoid large creatures at a range, or maybe even let it have an upgrade where it has a modification station so you can alter your vehicle that you have in your bay.
I also wouldn't mind seeing a recall or drone feature for a modification maybe later on after scanning the warper or maybe a certain precursor tech so it where if it has power it will be recalled to the connected moon pool if the moon pool is empty after a certain amount of build up time so if you die outside of your sea moth you don't loose it completely or help fix it if it is stuck.
Your character is stuck on an ocean world wouldn't mind seeing some of the precursor tech starting to be mixed in with the player's tech, even if it is late game stuff and simple such as power generator using the green cubes
Comments