Bast-colony...
Timberwolf
Join Date: 2002-01-25 Member: 71Members
<div class="IPBDescription">Discover more of the colony</div>So here is some shot i took in my map Bast-Colony(the name is not final but i want it to have a link with Relic ship's)
so here they are by the way i added some gamma to those shot's in ps6 so they can have the same gamma as ingame i'm not sure if its does the same effect but its brighter <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> and the shot were reduced to medium quality because of forum file size limit so enjoy and the lightning is not final...
so here they are by the way i added some gamma to those shot's in ps6 so they can have the same gamma as ingame i'm not sure if its does the same effect but its brighter <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> and the shot were reduced to medium quality because of forum file size limit so enjoy and the lightning is not final...
Comments
-> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The main thing that bugs me in these shots is not the texturing, but the lighting. Besides the fact that there really isn't much bold contrast at all... I just doesn't work out too well in most places. Just too plain if you ask me. Especially that red in the first shot. Try for a bolder red with some nice harsh white in there.
Other than that, I looks great. I really like your architecture.
continue this way btw
But is there anything terribly wrong with giving suggestions on how to improve it?
No... there isn't. Enough of this "at least I read the posts"
It just isn't very nice to see after you donate your own time to commenting on someone's work.
<!--EDIT|ken20banks|April 22 2002,16:52-->
Btw, I'm not sure how many people know this, but Timber was the first mapper on NS. He helped create some of the earliest maps, including the map you see in the DIVX movie, in the commander mode and alien POV footage.
Keep at it, I hope you finish this.
I guess outside of that, I'd like to see a little less texture lighting overall, and compensate their omission with a couple well-placed light_spot entities.
In any case, the map looks good! I look forward to seeing more of it.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'm not so sure about using NOS_SUBLIGHT1 as a texture light(as I think I'm seeing in shot #4), but thats your call. Have you considered using an additive illusionary to give only those slots the appearance of illumination?
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mmmm, thats what i did, heres the texture if anyone wants to use it.
ill put more blue/red/white and orange,green...heh well most of the great color's