Sooooooo Achievements

NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
Lets be honest the achievements in Subnautica kinda blow. Crafting a air tank and diving to 40 meters, WOAH crazy. Submitting feedback? Chill UWE, chill. So yeah post about some clever achievements names and actions that could become achievements 1.0 or beyond. No achievements that you would get just by naturally playing the game or advancing through the story, they should be something a little out of the way, not stuff like "oh you made a seaglide" or "you visited the precursor gun".

One type of achievement I think would work perfectly would be achievements for scanning creatures and plants, including one for when you scan everything. Also keep in mind this would 1.0 or beyond so include features that are going to be in it.

The only story based achievement they should include is something regarding leaving the planet at the end of the game. My idea was to name it "Goodbye survivor, good job not dying". Kinda a little nod to the beggining of your journey.

Comments

  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I am pretty sure those achievements are only tests to see if and how triggering them works out. They're probably the last thing they'll implement before release.
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    @Fathom I know, but lets save UWE some time by coming up with some great ideas
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    To be honest I find in-game achievements to be a waste of time. I have never sought certain such achievements in any game. It doesn't, as far as I know, gain anything for you. Some achievements I have seen in games are pathetic and mean nothing (killed first zombie, brought first potion from a gypsy, had your first poop). I find more satisfaction in achieving goals in the game itself and be rewarded with something that helps you progress, such as unlocking a certain area that was previous restricted.
  • WinterholdKnightWinterholdKnight Join Date: 2017-01-10 Member: 226503Members
    I'm with Myrm. I like achievements to have an effect in the game. Even if it's just unlocking cosmetic changes, anything that adds content I'm on board. That being said, if we get Steam achievements that change something in the game, I'm all for it
    .
    Aside from cosmetic changes (torch colors, maybe music in the base, posters to decorate walls ...), I'd be all for what we have in Borderlands 2 and DCUO : we get challenges (exploring all the key areas, unlocking all the lore, using all the weapons/equipements expertly ...) and they give us minor bonuses (0.1% to shields, 3 defense points when we already have several hundreds ...). It's a way to make it fun without making us OP.

    Now as for what the achievements could be ...
    -Exploring all the biomes
    -Learning the complete story of the survivors of the Degasi
    -Survive 1 or more encounters with the Leviathan (not for killing him though, that would go against what the game is about)
    -Build a very large base
    -Finding all the lifeboats.
    -Finding all the wrecks
    ...
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Story progress achievements have the advantage that you can look at the statistics and can see how many people who bought a game actually got how far into the game. Only a minority of people who bought a game seem to play it to the end.

    Otherwise it's up to the devs to define meaningful or cool achievements. Someone long ago suggested the "Fish are friends, not enemies" achievement that you get for never killing any fish. That's an example of a cool achievement.

    My suggestions:
    "Aquaman" - finish the game without using tanks
    "Subnautica forever" - finish the game without leaving the planet
    "Rides with devils" - ride on the back of a sea dragon
  • NimmanuNimmanu NH, USA Join Date: 2017-01-14 Member: 226681Members
    edited January 2017
    Fun thread!

    General Gameplay/ Storyline
    Crash Landing
    - Survive the crash landing

    Deradiate
    - Close all leaks in Aurora Engine

    Scanning:
    (Numbers are subject to change, lol. I don't think there are 50 in the game, but you get the idea, I hope)
    Junior Scientist
    - Scan any 5 items

    Educated Scientist
    - Scan 20 items

    Dedicated Scientist
    - Scan 50 items

    Savant Scientist
    - Scan all possible items


    Junior Veterinarian
    - Scan 5 fauna

    Educated Veterinarian
    - Scan 20 fauna

    Dedicated Veterinarian
    - Scan 50 fauna

    Savant Veterinarian
    - Scan all fauna


    On down the line with Horticulturist, Metallurgist, etc.

    Exploring:
    Cautious Explorer
    - 5 new biomes discovered

    Curious Explorer
    - 7 new biomes

    Intrepid Adventurer
    - 10 new Biomes

    Master Adventurer
    - All biomes
    - 1 base in an especially dangerous zone

    Architectural
    Architectural Dabbler
    - Build something with your habitat builder

    Squatter
    - Build an I-compartment and a solar panel

    Minimalist
    - Build an I-compartment
    - Build a multipurpose room
    - 1 power source (solar panel, bioreactor, nuclear, thermal)
    - Fabricator
    - Communication device
    - Health kit fabricator

    Homesteader
    - Achieve minimalist
    - Gain all blueprints for tab 1

    Landowner
    - Build at least 5 different types of compartments/ buildings from tab 1
    - Build at least 15 compartments/ buildings from tab 1

    Developer
    - Build at least 50 compartments

    Overextended
    - Build 4 or more bases in as many biomes
    - Each base must contain at least 3 multipurpose rooms
    - Each base must contain a fabricator

    Master Builder
    (Base must include:)
    - At least one i-compartment
    - Scanner Room
    - Observatory
    - Multipurpose Room
    - Moonpool
    - Fabricator
    - Health Kit Fabricator
    - Communications
    - Bioreactor, or Nuclear Plant, or Thermal plant
    - Batter charger, Powersupply charger
    - 1 bed, 1 chair, 1 poster, 1 large indoor plant bed

    Megalomaniac
    - Build everything for Master Builder, and also:
    - 1 poster, 1 aurora figurine, 1 arcade toy
    - 25 compartments of any type from tab 1
    - 20 windows
    - 20 reinforcements
    - 3 outdoor growbeds
    - desalinator
    - modifier station
    - vehicle modifier podium
    - 2 upgrades in scanner room
    - 10 floodlights

    Permanent Resident
    - Build everything for Megalomaniac, plus:
    - Achieve Overextended
    - Cyclops with 1 upgrade unlocked
    - Prawn suit with all upgrades unlocked
    - Seamoth with all upgrades unlocked
    - All items for fabricator unlocked on every tab

    Technologies
    Fishery
    - unlock all fish in the fabricator

    Just the Basics!
    - Unlock all Basic Materials in the Resources tab

    Getting there now!
    - Unlock all Advanced Materials in Resources tab

    This is getting complex!
    - Unlock all Electronics in Resources tab

    Personally Equipped
    - Unlock all of the personal Equipment

    Just Tooling Around
    - Unlock all tools

    Aren't you just Deployable!
    - Unlock all deployables

    Vehicular
    Sea Glider
    - Unlock & build the Seaglide

    Finding your way
    - Unlock & build the Seamoth

    There and Back Again
    - Upgrade the Seamoth

    Sea Stroller
    - Unlock & build the Prawn Suit

    Advanced Sea Stroller
    - Upgrade the Prawn Suit
    - Unlock all arms for the Prawn Suit

    Throwing Down
    - Use propulsion arm once

    Rule the Sea
    - Unlock and build the Cyclops

    Unstoppable
    - Achieve Rule the Sea
    - Upgrade Cyclops
    - Add a fabricator to Cyclops

    Going Down!
    - Upgrade depth of Seamoth, Prawn, and Cyclops

    Getting brave, aren't you?
    - Take Cyclops to maximum depth

    Misc. fauna interaction
    Smackdown
    - Use repulsor cannon on Reaper Leviathan

    Misc. food use
    Sushi
    - Eat a raw fish

    Sushi Connoisseur
    - Eat 20 raw fish

    Chicken bone
    - Blood loss detected

    Tastes like Chicken
    - Eat at least 1 of every edible fish

    Almost vegetarian
    Plant one each of:
    - Melon
    - Bulbo tree sample
    - Lantern Fruit
    - Chinese potato

    Desalinator
    Ocean Despoiler
    - Build water separator

    Energy Master
    - Run a desalinator for a day without running out of energy

    Plant misc.
    Landscaper
    - Pick up seed or sample from all flora in game

    Decorator
    - Pick up all seeds or samples that can be planted indoors
    - Unlock 7 items from Misc. tab of the fabricator



    Okay, okay, okay. I could just go on and on all day long. I'm annoying already, I just know it. :p

    I'm stopping now, I'm stopping now! *Fingers twitch spasmodically*
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    @Nimmanu I love all your ideas, and one for fauna interaction could be Stalker Trainer "Use scrap metal to play with a stalker for 5 minutes".

    Hopefully UWE before 1.0 is like "Alright we need achievements, oh hey look a thread full of achievements......... ctrl c + ctrl v.

    (And before anyone says anything I know implementing achievements into a game is not that simple.)



  • NimmanuNimmanu NH, USA Join Date: 2017-01-14 Member: 226681Members
    Lol, stalker trainer, love it! :D

    I keep thinking up more. It's really a lot of fun!

    Hold it a little longer
    - Capture 5 gasopod pods without injury

    lol.

    Blown away
    - Throw a gasopod at least 10 meters with propulsion cannon

    Pinball win
    - Bounce a peeper off of two rock outcroppings

    All blade all the time
    - Break 5 knives


    Well... I doubt they'll even notice the thread, but it's a lot of fun for us to play with in the meantime. :D
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    I kinda like the low number of achievements, because:

    A) you can't extrapolate any knowledge of the game from looking at the achievements. Some other game, you can sort of tell where the game is going based on the achievements. However, one of the greatest things in subnautica is being surprised by exploring something that is entirely new

    B ) If you have the game on steam, you can get it "100% complete" really easy, and that's nice...
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    @DatGamertje had a thread earlier about new Steam Achievements, some of which were fun and amusing. Hopefully UWE uses that thread and this one for ideas about new 1.0 Achievments. :smile:
  • GreybeardGreybeard USA Join Date: 2016-09-24 Member: 222538Members
    Myrm wrote: »
    To be honest I find in-game achievements to be a waste of time. I have never sought certain such achievements in any game. It doesn't, as far as I know, gain anything for you. Some achievements I have seen in games are pathetic and mean nothing (killed first zombie, brought first potion from a gypsy, had your first poop). I find more satisfaction in achieving goals in the game itself and be rewarded with something that helps you progress, such as unlocking a certain area that was previous restricted.

    Playing video games itself achieves nothing... except fun, which is the point for playing for many folks. Achievements are just more options to extend the fun and time spent playing. Achievements may not be for everyone, but they are far from a waste of time, as video games themselves can be seen as a waste of time... and television... and music... and anything really.

    I went years without even really considering achievements, at all. Once I started messing around with them, it became fun in a checklist sort of way. Like collecting trading cards, or Pokémon. Gaming itself still takes precedence over achievement hunting, for me, but they can add something.
  • FluffersFluffers United States Join Date: 2015-05-22 Member: 204749Members
    NerdyEric wrote: »
    @Fathom I know, but lets save UWE some time by coming up with some great ideas

    Achievements aren't something they care about right now, I'm sure they have plenty of ideas for achievements, as they guy you replied to said they're just tests to see if achievement triggering even works.

    Don't worry, they will surely have a long list of achievements by the time the game is ready for official release.
  • moronwsubmarinemoronwsubmarine Austin, TX Join Date: 2016-12-16 Member: 225030Members
    Who needs alcohol to black out? - Reach oxygen after the screen goes black.
    Hey I'm swimming here! - Get run over by your own Seamoth because you get out while it is moving.
    Let's do the time warp again! - Get warped by a Warper.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Have the Achievement names visible but not the details until they're unlocked.

    "Have you tried turning it off and on?"
    Deactivated the Precursor Gun

    "This is Major Tom To Ground Control"
    Completed the Escape Rocket and beat the game

    "The Big Bang Theory"
    Witnessed both the Aurora and Sunbeam explosions. (Gotta be looking directly at them when they go off.)

    "Gotta Swim Fast"
    Completed the Main Story in under 2 in game weeks (14 days, first day does not count as a day)

    "Tactical Aquatic Espionage Action"
    Complete the Story without being attacked by a Warper

    "Gypsy Dangerous"
    Construct and fully upgrade the Exosuit (All 4 upgrade slots, plus both arms)
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