Story will ruin game
QuillShot
Sweden Join Date: 2015-12-29 Member: 210565Members
Just saying. It's still a sandbox game and it really isn't cut out to have an "endgame". It's more made for endless progression and thus should be developed so.
Instantly lost 90% of my hope for this game when i saw "leave the planet" after finishing the story...WTF...
It's so much better to expand the world and make more progression instead of leaving the damn planet.
Think about it. What the hell is the reason to even explore if you make a linear objective that includes leaving everything behind? Think about it for 1 second and you should understand how stupid it is. Yeah you are probably educated devs but just believe me, a linnear objective with an end will not work.
Instantly lost 90% of my hope for this game when i saw "leave the planet" after finishing the story...WTF...
It's so much better to expand the world and make more progression instead of leaving the damn planet.
Think about it. What the hell is the reason to even explore if you make a linear objective that includes leaving everything behind? Think about it for 1 second and you should understand how stupid it is. Yeah you are probably educated devs but just believe me, a linnear objective with an end will not work.
Comments
As far as the current plans go, finishing the story line will not end the game. What it will do is provide you the means to end the game, but that choice is still up to you. Feel free to stay as long as you wish. And if SN sells well, UWE can afford to continue adding content to it. There are already several post-V1.0 plans. So the outcome of story + content would be the same.
Folks should really stop stating their Opinions as Facts.
I see where Quillshot is coming from even if i don't agree with him, I'll still respect his viewpoint.
NON SEQUITUR...
DOES NOT COMPUTE...
He's certainly entitled to his opinion, but I've said it once and I'll say it again... Some opinions should be made fun off.
He's pulling "facts" from thin air as if he can see the future by comparing it to other games, which are quite different in their design goals sooooooo
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To add to this, the only thing which I kinda agree on is the lack of random generation of the world. If could've* been done using nodes, as in entry and exit points for certain areas which are all the same in terms of how they connect to each other. So you can have a predesigned area, which connects to prefab areas which are randomly positioned.
Kinda a random generation of handcrafted prefabs with handcrafted main areas... That could give "replay value" a bit of a boost without losing the sexy design of areas, true procedural generation has trouble with (bugs/overlap etc...)
The thing I just don't see as an issue is the story or the "END", it's not as if that shizzle is mandatory. You can openworld it all you want, so to speak
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Emphasis on could, I mean I dunno how they did the vis handling in Unity, maybe that stuff is also handcrafted to tell the engine what and where to render the world...
Cute. How exactly does OP respect viewpoints by phrasing their subjective thoughts as objective and doomsday-like? When they're already aware their opinion is not fact? I mean, we were all doing fine in the other thread despite a 50/50 disagreement....
I've always been "precious", so I'm entitled to go anywhere I want and say anything I want because in my mind that's a fact...
If you can't handle that, then perhaps you should ignore my posts...
Isn't that just a special way to start or continue a conversation.
What does the matter in which the opinion is projected matter?
Well technically it was already successful during alpha days, which was nothing more than survival in a procedurally generated world, without multiplayer
You have to explore to find where the story goes. The only time we're ever given a precise indicator to where we need to go is when the Sunbeam gets demolished. Even when you try to shut down the gun and it tells you you need to go deeper there are some very vague instructions as to where you need to go.
And yea, Warpers only appear in Grand Reef and below (and around the Gun, so...) and they tell you "right, I'm going the right way for the story". They're showing you the way, not pushing you forward.
So, yea. There will be incentive to explore. You also need to collect upgrades to go deeper, and you need to explore to get those parts.
Because a line like "Think about it for 1 second and you should understand how stupid it is." not only directly insults' the devs' intelligence but also anyone who does not agree with OP. I've looked at that line many times now (whatever that's worth in seconds) and I still don't understand despite that I, apparently, "should". Don't get me wrong, I'm not insulted, but conducive it sure is not.
Plus, Myrm's gatekeeper-ish post oddly seems to blame an overemotional response on people replying to OP; OP who literally chose to name this topic "Story will ruin game". So I was replying to that too.
Shhh...
Don't ruin the fun.
Yes, it's pretty tiresome.
Opinion is very specific terminology; as such I would not use the word to describe this.
But yea, there's too many of these.I'll stop fuelling the fire, I'll refrain from taking part in any in the future, I'm just sick of people saying story isn't the way to go.
That's your opinion is it
So... what you're saying is that these opinions are not "good quality" opinions?