Hard Crash after playing for about 20 minutes, log files and error inside.

BubblewhipBubblewhip Join Date: 2016-11-05 Member: 223669Members
edited November 2016 in Technical Support
Hi everyone,

I am trying to get into the NS community however playing the game after about 20 minutes would cause this horrible crash. It would not only crash NS but would create audio static, text to flicker, and none of my programs would work properly (IE my voip would disconnect).

This seems to only happen when playing NS and not any other intensiveish game for long periods of time.
The log files would display this stream when I checked.
author wrote:
shiv killed Ravenmer with Rifle
{WS} Aragorn killed 2621 with Rifle
Manny killed Bubblewhip/•Yin• with Swipe
shiv killed Nintendows with Rifle
shiv killed bdawg with Shotgun
SlyLikeAFonz killed Armory with BileBomb
w00t killed get rekt with Shotgun
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.496] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.497] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.498] ClientGame::UpdateWorld : Error: CollisionBody::SetCoords - infinite coords!
[1855.518] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite bone coords!
[1855.519] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:106: Infinite coords
[Client] Script Error #1: lua/FFIMigration.lua:106: Infinite coords
Call stack:
#1: error [C]:-1
#2: SetBoneCoords lua/FFIMigration.lua:106
self = CollisionObject { }
coords = cdata
boneCoords = CoordsArray { }
#3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:351
self = Fade-2957 {abilityEnergyOnChange=74.200004577637, activeHealingMistId=-1, activeWeaponId=3906, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=63, animationGraphNode=3, animationSequence2=2, animationSequence=11, animationSpeed2=1, animationSpeed=1, animationStart2=2670.19921875, animationStart=2670.234375, armor=120, baseYaw=4.6807470321655, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=false, celeritySpeedScalar=0, clientIndex=14, cloakRate=0, cloakingDesired=false, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=-2147483648, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, creationTime=2489.7734375, crouching=true, darkVisionSpectatorOn=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, detected=true, dissolveStart=0, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, ethereal=false, etherealEndTime=0, etherealStartTime=0, flinchIntensity=0, followingTransition=false, fov=0, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hasEtherealGate=false, hatched=false, health=275, healthIgnored=false, hotGroupNumber=0, inCombat=false, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isScanned=true, isUsing=false, jumpHandled=false, jumping=true, landedAfterBlink=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2660.1000976563, lastTargetId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=5, layer1AnimationSequence=1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2670.08203125, layer1AnimationStart=2670.6171875, locationId=12, maxArmor=120, maxHealth=275, mode=-2147483648, modeTime=0, modelIndex=123, moveButtonPressed=true, moveTransition=false, movementModiferState=true, mucousShield=false, numBabblers=0, onGround=false, onGroundSurface=3, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=true, playTime=0, playerLevel=253, playerSkill=3733, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, resetMouse=0, resources=0, runningBodyYaw=1.3289999961853, secondaryAttackLastFrame=false, selectionMask=0, shadowStepDirection=cdata, shadowStepSpeed=0, shadowStepping=false, shieldRemaining=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=1.3289999961853, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, teamAtEntrance=2, teamNumber=2, teamResources=0, techId=210, threeHives=false, timeAbilityEnergyChanged=2670.46484375, timeBurnInit=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=2668.8203125, timeLastMenu=0, timeLastVisuallyHealed=2668.8203125, timeMetabolize=0, timeOfCrouchChange=2668.15625, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=2670.19921875, timeShadowStep=0, timeUntilPlayerCollisionsIgnored=0, totalXP=3841980, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=-2147483648, twoHives=false, upgrade1=373, upgrade2=379, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=14.308536529541, velocityPitch=5.811071395874, velocityYaw=0.24736949801445, viewModelId=0, viewPitch=6.1320700645447, viewRoll=0, viewYaw=1.3278225660324, visibleClient=false, weaponsWeight=0 }
forceUpdate = nil
update = true
#4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:377
self = Fade-2957 {abilityEnergyOnChange=74.200004577637, activeHealingMistId=-1, activeWeaponId=3906, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=63, animationGraphNode=3, animationSequence2=2, animationSequence=11, animationSpeed2=1, animationSpeed=1, animationStart2=2670.19921875, animationStart=2670.234375, armor=120, baseYaw=4.6807470321655, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=false, celeritySpeedScalar=0, clientIndex=14, cloakRate=0, cloakingDesired=false, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=-2147483648, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, creationTime=2489.7734375, crouching=true, darkVisionSpectatorOn=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, detected=true, dissolveStart=0, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, ethereal=false, etherealEndTime=0, etherealStartTime=0, flinchIntensity=0, followingTransition=false, fov=0, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hasEtherealGate=false, hatched=false, health=275, healthIgnored=false, hotGroupNumber=0, inCombat=false, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isScanned=true, isUsing=false, jumpHandled=false, jumping=true, landedAfterBlink=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2660.1000976563, lastTargetId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=5, layer1AnimationSequence=1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2670.08203125, layer1AnimationStart=2670.6171875, locationId=12, maxArmor=120, maxHealth=275, mode=-2147483648, modeTime=0, modelIndex=123, moveButtonPressed=true, moveTransition=false, movementModiferState=true, mucousShield=false, numBabblers=0, onGround=false, onGroundSurface=3, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=true, playTime=0, playerLevel=253, playerSkill=3733, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, resetMouse=0, resources=0, runningBodyYaw=1.3289999961853, secondaryAttackLastFrame=false, selectionMask=0, shadowStepDirection=cdata, shadowStepSpeed=0, shadowStepping=false, shieldRemaining=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=1.3289999961853, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, teamAtEntrance=2, teamNumber=2, teamResources=0, techId=210, threeHives=false, timeAbilityEnergyChanged=2670.46484375, timeBurnInit=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=2668.8203125, timeLastMenu=0, timeLastVisuallyHealed=2668.8203125, timeMetabolize=0, timeOfCrouchChange=2668.15625, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=2670.19921875, timeShadowStep=0, timeUntilPlayerCollisionsIgnored=0, totalXP=3841980, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=-2147483648, twoHives=false, upgrade1=373, upgrade2=379, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=14.308536529541, velocityPitch=5.811071395874, velocityYaw=0.24736949801445, viewModelId=0, viewPitch=6.1320700645447, viewRoll=0, viewYaw=1.3278225660324, visibleClient=false, weaponsWeight=0 }
forceUpdate = nil
model = Model { }
physicsType = Fade-2957 {abilityEnergyOnChange=74.200004577637, activeHealingMistId=-1, activeWeaponId=3906, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=63, animationGraphNode=3, animationSequence2=2, animationSequence=11, animationSpeed2=1, animationSpeed=1, animationStart2=2670.19921875, animationStart=2670.234375, armor=120, baseYaw=4.6807470321655, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=false, celeritySpeedScalar=0, clientIndex=14, cloakRate=0, cloakingDesired=false, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=-2147483648, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, creationTime=2489.7734375, crouching=true, darkVisionSpectatorOn=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, detected=true, dissolveStart=0, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, ethereal=false, etherealEndTime=0, etherealStartTime=0, flinchIntensity=0, followingTransition=false, fov=0, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hasEtherealGate=false, hatched=false, health=275, healthIgnored=false, hotGroupNumber=0, inCombat=false, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isScanned=true, isUsing=false, jumpHandled=false, jumping=true, landedAfterBlink=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2660.1000976563, lastTargetId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=5, layer1AnimationSequence=1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2670.08203125, layer1AnimationStart=2670.6171875, locationId=12, maxArmor=120, maxHealth=275, mode=-2147483648, modeTime=0, modelIndex=123, moveButtonPressed=true, moveTransition=false, movementModiferState=true, mucousShield=false, numBabblers=0, onGround=false, onGroundSurface=3, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=true, playTime=0, playerLevel=253, playerSkill=3733, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, resetMouse=0, resources=0, runningBodyYaw=1.3289999961853, secondaryAttackLastFrame=false, selectionMask=0, shadowStepDirection=cdata, shadowStepSpeed=0, shadowStepping=false, shieldRemaining=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=1.3289999961853, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, teamAtEntrance=2, teamNumber=2, teamResources=0, techId=210, threeHives=false, timeAbilityEnergyChanged=2670.46484375, timeBurnInit=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=2668.8203125, timeLastMenu=0, timeLastVisuallyHealed=2668.8203125, timeMetabolize=0, timeOfCrouchChange=2668.15625, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=2670.19921875, timeShadowStep=0, timeUntilPlayerCollisionsIgnored=0, totalXP=3841980, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=-2147483648, twoHives=false, upgrade1=373, upgrade2=379, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=14.308536529541, velocityPitch=5.811071395874, velocityYaw=0.24736949801445, viewModelId=0, viewPitch=6.1320700645447, viewRoll=0, viewYaw=1.3278225660324, visibleClient=false, weaponsWeight=0 }
#5: f1 lua/Mixins/BaseModelMixin.lua:1216
self = Fade-2957 {abilityEnergyOnChange=74.200004577637, activeHealingMistId=-1, activeWeaponId=3906, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=63, animationGraphNode=3, animationSequence2=2, animationSequence=11, animationSpeed2=1, animationSpeed=1, animationStart2=2670.19921875, animationStart=2670.234375, armor=120, baseYaw=4.6807470321655, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=false, celeritySpeedScalar=0, clientIndex=14, cloakRate=0, cloakingDesired=false, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=-2147483648, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, creationTime=2489.7734375, crouching=true, darkVisionSpectatorOn=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, detected=true, dissolveStart=0, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, ethereal=false, etherealEndTime=0, etherealStartTime=0, flinchIntensity=0, followingTransition=false, fov=0, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hasEtherealGate=false, hatched=false, health=275, healthIgnored=false, hotGroupNumber=0, inCombat=false, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isScanned=true, isUsing=false, jumpHandled=false, jumping=true, landedAfterBlink=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2660.1000976563, lastTargetId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=5, layer1AnimationSequence=1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2670.08203125, layer1AnimationStart=2670.6171875, locationId=12, maxArmor=120, maxHealth=275, mode=-2147483648, modeTime=0, modelIndex=123, moveButtonPressed=true, moveTransition=false, movementModiferState=true, mucousShield=false, numBabblers=0, onGround=false, onGroundSurface=3, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=true, playTime=0, playerLevel=253, playerSkill=3733, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, resetMouse=0, resources=0, runningBodyYaw=1.3289999961853, secondaryAttackLastFrame=false, selectionMask=0, shadowStepDirection=cdata, shadowStepSpeed=0, shadowStepping=false, shieldRemaining=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=1.3289999961853, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, teamAtEntrance=2, teamNumber=2, teamResources=0, techId=210, threeHives=false, timeAbilityEnergyChanged=2670.46484375, timeBurnInit=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=2668.8203125, timeLastMenu=0, timeLastVisuallyHealed=2668.8203125, timeMetabolize=0, timeOfCrouchChange=2668.15625, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=2670.19921875, timeShadowStep=0, timeUntilPlayerCollisionsIgnored=0, totalXP=3841980, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=-2147483648, twoHives=false, upgrade1=373, upgrade2=379, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=14.308536529541, velocityPitch=5.811071395874, velocityYaw=0.24736949801445, viewModelId=0, viewPitch=6.1320700645447, viewRoll=0, viewYaw=1.3278225660324, visibleClient=false, weaponsWeight=0 }
#6: [string "Fade_OnUpdatePhysics3"]:15
self = Fade-2957 {abilityEnergyOnChange=74.200004577637, activeHealingMistId=-1, activeWeaponId=3906, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.19999998807907, animationGraphIndex=63, animationGraphNode=3, animationSequence2=2, animationSequence=11, animationSpeed2=1, animationSpeed=1, animationStart2=2670.19921875, animationStart=2670.234375, armor=120, baseYaw=4.6807470321655, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=false, celeritySpeedScalar=0, clientIndex=14, cloakRate=0, cloakingDesired=false, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=-2147483648, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, creationTime=2489.7734375, crouching=true, darkVisionSpectatorOn=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, detected=true, dissolveStart=0, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, ethereal=false, etherealEndTime=0, etherealStartTime=0, flinchIntensity=0, followingTransition=false, fov=0, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hasEtherealGate=false, hatched=false, health=275, healthIgnored=false, hotGroupNumber=0, inCombat=false, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isScanned=true, isUsing=false, jumpHandled=false, jumping=true, landedAfterBlink=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2660.1000976563, lastTargetId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=5, layer1AnimationSequence=1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2670.08203125, layer1AnimationStart=2670.6171875, locationId=12, maxArmor=120, maxHealth=275, mode=-2147483648, modeTime=0, modelIndex=123, moveButtonPressed=true, moveTransition=false, movementModiferState=true, mucousShield=false, numBabblers=0, onGround=false, onGroundSurface=3, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=true, playTime=0, playerLevel=253, playerSkill=3733, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=2, resetMouse=0, resources=0, runningBodyYaw=1.3289999961853, secondaryAttackLastFrame=false, selectionMask=0, shadowStepDirection=cdata, shadowStepSpeed=0, shadowStepping=false, shieldRemaining=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=1.3289999961853, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, teamAtEntrance=2, teamNumber=2, teamResources=0, techId=210, threeHives=false, timeAbilityEnergyChanged=2670.46484375, timeBurnInit=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=2668.8203125, timeLastMenu=0, timeLastVisuallyHealed=2668.8203125, timeMetabolize=0, timeOfCrouchChange=2668.15625, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=2670.19921875, timeShadowStep=0, timeUntilPlayerCollisionsIgnored=0, totalXP=3841980, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=-2147483648, twoHives=false, upgrade1=373, upgrade2=379, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=14.308536529541, velocityPitch=5.811071395874, velocityYaw=0.24736949801445, viewModelId=0, viewPitch=6.1320700645447, viewRoll=0, viewYaw=1.3278225660324, visibleClient=false, weaponsWeight=0 }
[1855.562] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite bone coords!
[1855.562] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:106: Infinite coords
[Client] Script Error #2: lua/FFIMigration.lua:106: Infinite coords
Checking the dump file would only provide me this.
Dump Summary
Dump File: lastcrash.dmp : C:\Users\someUser\AppData\Roaming\Natural Selection 2\lastcrash.dmp
Last Write Time: 11/4/2016 11:34:56 PM
Process Name: ns2.exe : C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\ns2.exe
Process Architecture: x86
Exception Code: 0xC0000094
Exception Information: The thread tried to divide an integer value by an integer divisor of zero.
Heap Information: Not Present

System Information
OS Version: 6.1.7601
CLR Version(s):

Modules
Module Name Module Path Module Version


ns2.exe C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\ns2.exe 0.0.0.0
ntdll.dll C:\Windows\SysWOW64\ntdll.dll 6.1.7601.23543
kernel32.dll C:\Windows\SysWOW64\kernel32.dll 6.1.7601.23543
KERNELBASE.dll C:\Windows\SysWOW64\KERNELBASE.dll 6.1.7601.23543
winmm.dll C:\Windows\System32\winmm.dll 6.1.7601.17514
msvcrt.dll C:\Windows\SysWOW64\msvcrt.dll 7.0.7601.17744
user32.dll C:\Windows\SysWOW64\user32.dll 6.1.7601.23528
gdi32.dll C:\Windows\SysWOW64\gdi32.dll 6.1.7601.23457
lpk.dll C:\Windows\SysWOW64\lpk.dll 6.1.7601.23453
usp10.dll C:\Windows\SysWOW64\usp10.dll 1.626.7601.19054
advapi32.dll C:\Windows\SysWOW64\advapi32.dll 6.1.7601.23543
sechost.dll C:\Windows\SysWOW64\sechost.dll 6.1.7600.16385
rpcrt4.dll C:\Windows\SysWOW64\rpcrt4.dll 6.1.7601.23545
sspicli.dll C:\Windows\SysWOW64\sspicli.dll 6.1.7601.23545
CRYPTBASE.dll C:\Windows\SysWOW64\CRYPTBASE.dll 6.1.7601.23545
lua51.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\lua51.dll 0.0.0.0
Spark_Core.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Core.dll 0.0.0.0
tbb.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\tbb.dll 4.3.0.0
msvcp120.dll C:\Windows\System32\msvcp120.dll 12.0.21005.1
msvcr120.dll C:\Windows\System32\msvcr120.dll 12.0.21005.1
msvfw32.dll C:\Windows\System32\msvfw32.dll 6.1.7601.17514
shell32.dll C:\Windows\SysWOW64\shell32.dll 6.1.7601.18952
shlwapi.dll C:\Windows\SysWOW64\shlwapi.dll 6.1.7601.17514
comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll 6.10.7601.18837
avifil32.dll C:\Windows\System32\avifil32.dll 6.1.7601.17514
ole32.dll C:\Windows\SysWOW64\ole32.dll 6.1.7601.23392
msacm32.dll C:\Windows\System32\msacm32.dll 6.1.7600.16385
ws2_32.dll C:\Windows\SysWOW64\ws2_32.dll 6.1.7601.23451
nsi.dll C:\Windows\SysWOW64\nsi.dll 6.1.7600.16385
libcurl.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\libcurl.dll 7.24.0.0
msvcr80.dll C:\Windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6229_none_d089f796442de10e\msvcr80.dll 8.0.50727.6229
wsock32.dll C:\Windows\System32\wsock32.dll 6.1.7600.16385
wininet.dll C:\Windows\SysWOW64\wininet.dll 11.0.9600.18500
api-ms-win-downlevel-user32-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-user32-l1-1-0.dll 6.2.9200.16492
api-ms-win-downlevel-shlwapi-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 6.2.9200.16492
api-ms-win-downlevel-version-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-version-l1-1-0.dll 6.2.9200.16492
version.dll C:\Windows\System32\version.dll 6.1.7600.16385
api-ms-win-downlevel-normaliz-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-normaliz-l1-1-0.dll 6.2.9200.16492
normaliz.dll C:\Windows\SysWOW64\normaliz.dll 6.1.7600.16385
iertutil.dll C:\Windows\SysWOW64\iertutil.dll 11.0.9600.18500
api-ms-win-downlevel-advapi32-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-advapi32-l1-1-0.dll 6.2.9200.16492
userenv.dll C:\Windows\SysWOW64\userenv.dll 6.1.7601.17514
profapi.dll C:\Windows\SysWOW64\profapi.dll 6.1.7600.16385
Spark_Physics.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Physics.dll 0.0.0.0
PhysX3_x86.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\PhysX3_x86.dll 0.0.0.0
PhysX3Common_x86.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\PhysX3Common_x86.dll 0.0.0.0
PhysX3Cooking_x86.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\PhysX3Cooking_x86.dll 0.0.0.0
Spark_Render.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Render.dll 0.0.0.0
d3d9.dll C:\Windows\System32\d3d9.dll 6.1.7601.17514
d3d8thk.dll C:\Windows\System32\d3d8thk.dll 6.1.7600.16385
dwmapi.dll C:\Windows\System32\dwmapi.dll 6.1.7600.16385
D3DX9_43.dll C:\Windows\System32\D3DX9_43.dll 9.29.952.3111
opengl32.dll C:\Windows\System32\opengl32.dll 6.1.7600.16385
glu32.dll C:\Windows\System32\glu32.dll 6.1.7600.16385
ddraw.dll C:\Windows\System32\ddraw.dll 6.1.7600.16385
dciman32.dll C:\Windows\System32\dciman32.dll 6.1.7601.23453
setupapi.dll C:\Windows\SysWOW64\setupapi.dll 6.1.7601.17514
cfgmgr32.dll C:\Windows\SysWOW64\cfgmgr32.dll 6.1.7601.17621
oleaut32.dll C:\Windows\SysWOW64\oleaut32.dll 6.1.7601.23512
devobj.dll C:\Windows\SysWOW64\devobj.dll 6.1.7601.17621
D3DCOMPILER_43.dll C:\Windows\System32\D3DCOMPILER_43.dll 9.29.952.3111
Spark_Sound.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Sound.dll 0.0.0.0
fmodex.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\fmodex.dll 0.4.44.58
fmod_event.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\fmod_event.dll 0.4.44.58
fmod_event_net.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\fmod_event_net.dll 0.4.44.58
Spark_Network.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Network.dll 0.0.0.0
steam_api.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\steam_api.dll 3.22.75.80
Spark_Cinematic.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\Spark_Cinematic.dll 0.0.0.0
SDL2.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\SDL2.dll 2.0.0.0
imm32.dll C:\Windows\SysWOW64\imm32.dll 6.1.7601.17514
msctf.dll C:\Windows\SysWOW64\msctf.dll 6.1.7601.18731
gameoverlayrenderer.dll C:\Program Files (x86)\Steam\gameoverlayrenderer.dll 3.65.13.80
psapi.dll C:\Windows\SysWOW64\psapi.dll 6.1.7600.16385
nvapi.dll C:\Windows\System32\nvapi.dll 21.21.13.7570
PhysX3Gpu_x86.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\PhysX3Gpu_x86.dll 3.2.1.1
nvcuda.dll C:\Windows\System32\nvcuda.dll 6.14.13.7570
nvfatbinaryLoader.dll C:\Windows\System32\nvfatbinaryLoader.dll 21.21.13.7570
uxtheme.dll C:\Windows\System32\uxtheme.dll 6.1.7600.16385
wintrust.dll C:\Windows\SysWOW64\wintrust.dll 6.1.7601.23471
crypt32.dll C:\Windows\SysWOW64\crypt32.dll 6.1.7601.23471
msasn1.dll C:\Windows\SysWOW64\msasn1.dll 6.1.7601.17514
steamclient.dll C:\Program Files (x86)\Steam\steamclient.dll 3.65.13.80
IPHLPAPI.DLL C:\Windows\System32\IPHLPAPI.DLL 6.1.7601.17514
winnsi.dll C:\Windows\System32\winnsi.dll 6.1.7600.16385
imagehlp.dll C:\Windows\SysWOW64\imagehlp.dll 6.1.7601.18288
tier0_s.dll C:\Program Files (x86)\Steam\tier0_s.dll 3.65.13.80
vstdlib_s.dll C:\Program Files (x86)\Steam\vstdlib_s.dll 3.65.13.80
secur32.dll C:\Windows\System32\secur32.dll 6.1.7601.23545
Steam.dll C:\Program Files (x86)\Steam\Steam.dll 0.0.0.0
Steam2.dll C:\Program Files (x86)\Steam\Steam2.dll 2.0.2117.156
dbghelp.dll C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2\dbghelp.dll 6.7.5.1
CSERHelper.dll C:\Program Files (x86)\Steam\CSERHelper.dll 4.50.0.0
mswsock.dll C:\Windows\System32\mswsock.dll 6.1.7601.23451
WSHTCPIP.DLL C:\Windows\System32\WSHTCPIP.DLL 6.1.7600.16385
d3d11.dll C:\Windows\System32\d3d11.dll 6.2.9200.16570
dxgi.dll C:\Windows\System32\dxgi.dll 6.2.9200.16492
DXGIDebug.dll C:\Windows\System32\DXGIDebug.dll 9.30.9600.17298
nvwgf2um.dll C:\Windows\System32\nvwgf2um.dll 21.21.13.7570
bcrypt.dll C:\Windows\System32\bcrypt.dll 6.1.7600.16385
nvspcap.dll C:\Windows\System32\nvspcap.dll 3.1.0.52
winhttp.dll C:\Windows\System32\winhttp.dll 6.1.7601.23451
webio.dll C:\Windows\System32\webio.dll 6.1.7601.17725
wtsapi32.dll C:\Windows\System32\wtsapi32.dll 6.1.7601.17514
clbcatq.dll C:\Windows\SysWOW64\clbcatq.dll 2001.12.8530.16385
nvd3dum.dll C:\Windows\System32\nvd3dum.dll 21.21.13.7570
powrprof.dll C:\Windows\System32\powrprof.dll 6.1.7600.16385
cryptsp.dll C:\Windows\System32\cryptsp.dll 6.1.7601.23471
rsaenh.dll C:\Windows\System32\rsaenh.dll 6.1.7600.16385
RpcRtRemote.dll C:\Windows\System32\RpcRtRemote.dll 6.1.7601.17514
sxs.dll C:\Windows\System32\sxs.dll 6.1.7601.17514
MMDevAPI.dll C:\Windows\System32\MMDevAPI.dll 6.1.7601.17514
propsys.dll C:\Windows\System32\propsys.dll 7.0.7601.17514
wdmaud.drv C:\Windows\System32\wdmaud.drv 6.1.7601.17514
ksuser.dll C:\Windows\System32\ksuser.dll 6.1.7601.19091
avrt.dll C:\Windows\System32\avrt.dll 6.1.7600.16385
AudioSes.dll C:\Windows\System32\AudioSes.dll 6.1.7601.23471
msacm32.drv C:\Windows\System32\msacm32.drv 6.1.7600.16385
midimap.dll C:\Windows\System32\midimap.dll 6.1.7600.16385
wship6.dll C:\Windows\System32\wship6.dll 6.1.7600.16385
dnsapi.dll C:\Windows\System32\dnsapi.dll 6.1.7601.17570
WLIDNSP.DLL C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL 6.500.3165.0
mdnsNSP.dll C:\Program Files (x86)\Bonjour\mdnsNSP.dll 3.0.0.10
rasadhlp.dll C:\Windows\System32\rasadhlp.dll 6.1.7600.16385
FWPUCLNT.DLL C:\Windows\System32\FWPUCLNT.DLL 6.1.7601.18283
mscms.dll C:\Windows\System32\mscms.dll 6.1.7601.17514
icm32.dll C:\Windows\System32\icm32.dll 6.1.7600.16385
crashhandler.dll C:\Program Files (x86)\Steam\crashhandler.dll 3.65.13.80
mssprxy.dll C:\Windows\System32\mssprxy.dll 7.0.7600.16385
nlaapi.dll C:\Windows\System32\nlaapi.dll 6.1.7601.18685
NapiNSP.dll C:\Windows\System32\NapiNSP.dll 6.1.7600.16385
pnrpnsp.dll C:\Windows\System32\pnrpnsp.dll 6.1.7600.16385
winrnr.dll C:\Windows\System32\winrnr.dll 6.1.7600.16385
It appears NS tries to literally divide by zero and return infinite coordinates and give me a horrible crash, any hypothisis as to how this happens? I tried uninstalling and reinstalling NS, updating graphics drivers, but this crash still occurs.

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Hi, sorry you're having problems with the game. Please find TechSupport.exe in your Natural Selection 2 directory, run it, and when it's done, save the .zip and upload it here for us to look at.
  • KeatsKeats United States Join Date: 2014-11-04 Member: 199413Members, NS2 Playtester, Reinforced - Shadow
    Welcome to the forum! Sorry I can't help, but would you mind adding spoiler tags to your logs? They look like this [ spoiler][/spoiler] without spaces. People are lazy and we don't like scrolling, so it will help your post get read. Thanks :smiley:
  • BubblewhipBubblewhip Join Date: 2016-11-05 Member: 223669Members
    edited November 2016
    BeigeAlert wrote: »
    Hi, sorry you're having problems with the game. Please find TechSupport.exe in your Natural Selection 2 directory, run it, and when it's done, save the .zip and upload it here for us to look at.

    Here, thank you.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Sorry for the long delay, have you been having this issue regularly, or was this a one-off report?
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