To replace Web, the Loom, an AoE/ARC damage shield

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,564 mod
edited November 2016 in Ideas and Suggestions
At the moment Web is awkward to use, irritating to come up against and almost useless. IIRC, it slows marines down a bit and disables their jetpack. To remove it, a marine only needs to weld it for a second.
Additionally, the aliens have no real defence against AoE damage at the moment.

So to suggest a replacement for Web, the gorge could have a web-themed structure called the Loom. When the Loom is placed, it gradually covers the infestation & alien structures around it with a layer of webbing - perhaps with the size of the area increasing as the Loom matures.
Any structure under this layer of webbing (including the Loom) takes reduced damage from AoE/ARC attacks. They still take the same amount of damage from direct attacks (and perhaps increased damage from the flamethrower). The damage reduction effect of multiple nearby Looms wouldn't stack.

Ideally, a single gorge with a Shift & a Loom could hold off a single ARC. [edit] Apparently if a gorge has a Shift, they wouldn't need a Loom to hold off a single ARC.

What do you think would be an appropriate pres cost, Biomass level & % damage reduction for the Loom. Also, how many Looms should a single gorge be able to drop?
Post edited by Mouse on
-/AUS/- PS_Mouse


  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 950 Advanced user
    I think a single gorge with a shift can outheal an arc already
    return to zero
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 669 Advanced user
    Not only can gorges already hold an arc (almost 2 in fact) at bay if they have a shift nearby... the "loom" idea you have is already kind of implemented, the shade can use "ink" which totally stops Arcs from firing for a short period, which effectively reduces the damage output of the arcs due to them not firing as frequently... So now imagine having your loom idea AND a shade inking... a single gorge could outheal the damage of 3 arcs... now imagine if the aliens have 2 hives (shift and shade)... you now have a single gorge, with a shift, being enzymed, the shade inking structures and a loom... the marines would need 4 - 5 arcs to even start causing any damage at all.

    I like the premise, but the effect you had in mind would make aliens way too strong, it would render arcs almost entirely pointless.
    Meph isn't an NSL admin anymore!

  • CRaZyCAT_RusCRaZyCAT_Rus Russia Join Date: 2013-10-31 Member: 188899Members, Reinforced - Shadow, WC 2013 - Shadow Posts: 84 Advanced user
    edited November 2016
    Web isn't intended to be OP. It shouldn't be placed in easy viewed spots where marine can easly kill it with welder. The main purpose of the web is to give some opportunities in a team play and to let the gorge run in case of onslaught. And of course it's defensive object and can work only with PvE.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,718 Advanced user
    Web's strength now lies in their ability to parasite.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
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