Radar tool for Aurora's scrap (and blueprints by the way)

JarekJarek Poland Join Date: 2016-10-03 Member: 222824Members
Hey, this is my idea to make a game a bit more user friendly I guess, but some may find it as a feature that will make a game to easy.
Personally I'm tired of scouring the whole seabed inch after inch in search of blueprints and Aurora's scrap.
I would like devs to make a tool (in the fabricator menu) that will kind of work like a radar/sonar, beeping when you're getting closer to the scrap/blueprint.
The closer you get, the faster it beeps, and it should have quite big range to make the search a bit easier.
It may also work like a motion sensor from "Alien" movies.

Comments

  • ThosarThosar Join Date: 2016-08-14 Member: 221302Members
    Jarek wrote: »
    Hey, this is my idea to make a game a bit more user friendly I guess, but some may find it as a feature that will make a game to easy.
    Personally I'm tired of scouring the whole seabed inch after inch in search of blueprints and Aurora's scrap.
    I would like devs to make a tool (in the fabricator menu) that will kind of work like a radar/sonar, beeping when you're getting closer to the scrap/blueprint.
    The closer you get, the faster it beeps, and it should have quite big range to make the search a bit easier.
    It may also work like a motion sensor from "Alien" movies.

    Well... There's the scanner room, and accompanying equipable HUD. It's still buggy, and you have to find the blueprint for it, and its range is not great... But it exists. And they're working on improving the range and buggy-ness.
  • Rooks_NemesisRooks_Nemesis Ontario Join Date: 2016-06-11 Member: 218388Members
    @Thosar I was going to say the exact same thing.

    I love the idea of the scanner room, but don't care for the actual room itself. If they increased the range per module it would be more useful. At first when I built it in the grassy plateaus I was hoping that it would actually be able to scan that whole biome.. not just a little fraction of that biome..

    It could also be amazing if they added a "link up" option.. making it so the over all scanner map increased per room built per biome..

    Right at the actual 3D map in the room there is a joystick already built that we could use to move the maps view..
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited October 2016
    Personally, I think the Scanner Room is a waste of time and energy. (though the cameras are cool)

    IMO, They should have created a scanning module for the Cyclops instead.
    It would do the same thing, but by being installed there, would be mobile.

    They wouldn't have to worry about extending the range, since the sub would create it's own extended range simply by moving.

    >shrug<
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