Whoa... you can build solar panels underwater?
jpinard
Join Date: 2016-09-17 Member: 222373Members
I just looked at some seabase screenshots from the "how big do you like your base" thread, and was surprised by what I saw. Solar Panels underwater? I've been balancing them on top of riser tubes all this time. Is the power output lowered the deeper you go? Or is it all the same but some depths/biomes you get power and some you don't?
Here's a pic of my precarious balancing act. I'm generating 350-400 Watts during the day.
The entire upper section of my base was just a platform for my solar panels. Be nice to get all those materials back along with fps:
Here's a pic of my precarious balancing act. I'm generating 350-400 Watts during the day.
The entire upper section of my base was just a platform for my solar panels. Be nice to get all those materials back along with fps:
Comments
My new base, 2 hours in...
Haha thank you! Necessity breeds invention lol. I still wouldn't have known you could put them underwater if I hadn't seen screenshots, so I'd be expanding even more "solar tubes to the sky" as my base expanded
You're very welcome.
My base is 90m deep and 16 panels is more than sufficient during the day... need to have bioreactor up and running for nighttime though to help with the loads if the water filtration and battery/power cell chargers are running.
personally i dont go below 10 solar panels per filtration machine since during the night the panels dont regen energy.
Who needs Nuclear power anyway? Build a few of these on a nice clear bit of sand even!!
...and at night;
I've also got 3 Thermal gens WAY off in the south somewhere, about 7-8 full power transmitter extensions beaming the power all the way back to base!
Gives me 875 power at base in total (which is enough power to even insta-charge a few Power Cells via the docked Seamoth at night) and the power recharge during the day is super fast!
Here's another version;
If ya's wanna try building a farm away from base, just don't build it on a base platform or the beams will tract to it as its closer than any transmitter you can build. Ruins the effect.
Thanks, and nope doesn't hurt the fps... Building about a hundred wall lockers in the Cyclops does a bit though...
So I can have the solar panels above water:
And in the MPR I put the water filtration machines, to get rid of the annoying sound they make Win/win!