Probably stupid questions that I need answered... :/
DaAngryCheese
Join Date: 2016-09-17 Member: 222374Members
Where is the spot to put upgrades in my cyclops... got my pressure compensator but don't know where to put it
Also... do animals/resources respond after being mined or killed?
And to top this post off with all of its stupidity, I give you the best question yet.... Why is the bloodkelp zone called the bloodkelp zone?
Also... do animals/resources respond after being mined or killed?
And to top this post off with all of its stupidity, I give you the best question yet.... Why is the bloodkelp zone called the bloodkelp zone?
Comments
For the blood kelp thing, it is called blood kelp biome because of the kelp that grows there. Small red pustules grow on it and it looks like they're full of blood.
Resources do not respawn. I believe the exceptions are sandstone in the vents and the footprints of sea treaders. Everything else stays gone.
Well... if that include scrap metal, then there goes my plan to build a base that spreads into every biome using resources I find and not spawned in...
On the other hand, you should be forced to go further and further out to get the resources you need. That is by design. You've not had the real Subnautica experience until you find yourself harvesting stuff and you hear the telltale distant roar of a certain monstrosity.
My recommendation is to build as if you do have infinite resources. The game isn't even released yet so future releases might jank up your save file anyway. A nice note is that very few of your resources are "consumed". If you deconstruct something, you usually get the same amount of resources you used to construct it. So it's more like your pool of resources doesn't shrink through construction so much as it gets applied .
If you really somehow managed strip the game completely of its resources, I personally think you deserve to be able to console spawn in anything you need for your megaproject. Whatever that's worth.
(For the record, I'm in the camp of thinking certain resources should respawn in the final version, but at an extremely slow rate that it's not worth checking back in old areas for a very long time. Alternatively, create a system which monitors how much resources are in the world total and if they drop below a certain threshold, sporadically respawn some of them.)
Lies, these are not stupid questions. Not great questions, but not stupid.
http://subnautica.wikia.com/wiki/Subnautica_Wiki - you can get many information from here, and it's more or less up to date with experimental.
Also, don't forget the Cyclops efficiency upgrade in the Aurora reactor room. I use the console and load 3 of the things in, for happy fun infrequent recharging.
I haven't bothered much with gathering/building. I just slap in "nocost" and "fastbuild" and go with it. Maybe in version 1.0 I'll go legit, but I've deleted a few savegames already anyway.
Quartz, lithium, and other things you find stationary on the ground do not respawn as far as I can tell, nor do rock chunks which are not from sea treaders.