Bigger world
kay_ziomalek
ks@daklabor.com Join Date: 2016-09-13 Member: 222292Members
Fisrt : I dont know if this suggestion/idea is already so sorry
This is about that the world could be bigger because some of the concept arts are showing Bigger stronger cyclops.
And actualy almost everyone know the biome places so.....
P.S.
Im bad at English i came from Poland.
And you can see my other idea:
http://forums.unknownworlds.com/discussion/145102/mods-in-subnautica#latest
This is about that the world could be bigger because some of the concept arts are showing Bigger stronger cyclops.
And actualy almost everyone know the biome places so.....
P.S.
Im bad at English i came from Poland.
And you can see my other idea:
http://forums.unknownworlds.com/discussion/145102/mods-in-subnautica#latest
Comments
The Devs could make that when we make a world we can select if we want a small , medium , large , Giant map (they all always are randomized)
I understand the pressure for a "new" experience each time, but that makes for a severe impediment on the evolution of survival games. Very few games offer a new experience each time and they've still got fans playing and replaying, so why not have a survival game be static in favor of a story for a change?
This game lends itself to alternate story lines and different situations. But its all time. Once the game is finished, more can be added. New things can always be added later.
So maybe we will see something in the future. For now the game is unfinished and finishing is the goal.
because them the Devs musnt to work so much (f*** my english -.-)
Since its Unknown Worlds policy to involve Subnautica users in this universe i can imagine how useful it would be to have a terrain editor that would allow us to craft our own biomes, and maybe the best ones could eventually be submitted and included in the game.
maybe a work shop thing on the steam community page
Not necessary due to content, many games including sandbox games use a LOD system (level of detail) the sandbox is divided in tiles, each tile loads or unloads itself from ram at different levels of detail, depending on player location, also, in an underwater game distant objects can be easily disguised with some sort of "fog" hiding lower LOD objects.
I always wondered why we keep seeing base objects at far distance, i noticed increased lagging when the base objects are in my field of view, meaning that its possible the LOD for base objects hasn't yet been correctly implemented.
Other causes for lagging occur when you travel too fast and LOD objects are loading and unloading from ram, i noticed this when going trough an area where 2 or more tiles try to compete to load in ram.
For example in Fallout 4 and other Bethesda games the LOD system works in radial mode having as reference the player location and already assumes a low LOD for the majority of the map. So you can set in options a radial distance for your LOD suitable for your current hardware.
From what i have seen in subnautica there is no radial distance LOD render that can be set, the tiles load or unload when we are present, and the lagging occurs mostly when you cross an area where 2 or more tiles bind together, you see this when one tile is loaded at full detail and the next one is still loading displaying only low detail.
I like the fact that the world is very deep, i like that sense of awe when i accidentally found the mushroom cave or the blood kelps/deep river and rushing the seamoth pressure compensator upgrades only to be able to travel that deep.
However we must not forget this is a low budget game, and already pretty damn good as it is, a kick-start project could allow them to go even further adding more content, but i guess we may only see this happening in a game sequel.
Have players build a floating barge, dock the Cyclops and both minisubs, grab a bunch of useful material, and head over. Barge serves as a minorly annoying base, because it's stuck on/near the surface. Also, you can have the second area be MUCH less hospitable, perhaps with rough seas, 24/7 rain, and whatever else, as the player is already established.