For the devs: Avoiding the pitfall of emotional dissociation in the story [Possible Spoilers?]

TetrapodTetrapod Wastelands of California Join Date: 2016-08-04 Member: 220973Members
Empathy is important in driving the story forward, that motivation that the player says "Hey I really *am* stranded on this planet, how do I get off?" while not ruining the sand box focus of the game.

The worst offender of a good idea gone wrong in a great game would be Fallout 4. If you've played it, there's no bond to your son. Zero. You're presented with tons of toys and distractions that some people went "Son? Nope. I'm building a city."
Granted Bethesda didn't plan on it going that way.

Hopefully the plot and events drive the player towards the goal of "I want to go home." but not blatently so: Terrible ideas are timed events like "Planet will explode in x days" or "Congratulations on your new disease that'll kill you in x days unless you leave." since I think we all can agree that sandbox element of this game is great.

At the moment, I have zero urge to leave. It's a beautiful planet. Plenty of food, lots of resources and very peaceful (if you build in the right area). Apparently other people have lived here, so maybe I can stay. Make me think twice. Make it obvious if I stick around I'm going to be on the run. A game of cat and mouse but less urgent since the cat isn't in a hurry.

Comments

  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    And that last paragraph is why I can't agree with pushing the desperation/determination angle.

    The kind of horror that Subnautica offers that deeply appeals to me is the one of inevitable change. The knowledge that the longer you stay, the more the world becomes you and no matter how alien and no matter how not for you, you will leave a piece of yourself behind if you leave. The rumored origin of the warpers toys with the same idea and I rather hope it's true.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Yes, leaving the planet is a goal that's the opposite of having fun living in Subnautica. If this is the only game option, then it might be a bad strategy. Just like any RPG which offers an open world with endless sandbox fun, but also an end that takes the player out of the game forever, like leaving the world or dying. It works quite well, when the world is no sandbox and it's no fun to go through areas twice.

    Subnautica is a game with strong sandbox. You can revisit the biomes and try a lot of things without getting boring. It's building and crafting isn't too advanced and not fit to play some "subcraft" or "underwater tycoon", as there are not enough elements to support it. But it's nice, lovely and cool and only a few steps away from building big structures. So I think a lot of players never really wish to leave the planet, but rather do some permenant settlement on this "Planet Subnautica".
  • Midnight_TeaMidnight_Tea Join Date: 2016-08-27 Member: 221790Members
    I think the game's story is leaning pretty heavily on the idea you won't be leaving the planet. Why? Well, obviously the Alterra Corporation are jerks. It's rather noteworthy that the first time you pick up a diamond, your PDA informs you that nothing you find belongs to you and if you use it in crafting you'll be fined. It's easy to just read that as a throwaway joke since the PDA can be surprisingly silly sometimes but I think it might be sincere foreshadowing that wherever you came from, this is where your home is now.
  • ScrabquidScrabquid Germany Join Date: 2016-09-05 Member: 222092Members
    edited September 2016
    "What? Leaving the planet? Paying a bill? You must be kidding me right?"

    No way I would want to leave, disease yay or nay, theres so much unknown fauna and flora, so much to learn and discover here, I will find a cure sooner or later.
    I think we were actually lucky to crashland in the region we are in now, with relative "shallow" water "only" going down to ~1000m currently(lava zones & lost river not taken into account here) I think the Degasi lies somewhere deep in an unfathomable abyss.

    I imagine the majority of the planet are way deeper, where things roam freely the size of the skeleton you find in lost river, a space where adult refbacks are medium sized in comparison of what lurks in the eternal dark of the depths.

    I could Imagine an ending where you would have a choice wether to stay (probably with the girl we know from the pictures and a couple other crew members) or to leave.
    and both scenarios would be open for SN:2 in my opinion, you stay and things go on, you discover more of the planet and it's wonders and let's face it horrors unspeakable of, or you return with a proper science expedition this time. With the opening to coop this time.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    The alterra doesn't need to know about my diamonds. Shhh.
  • CaptagearCaptagear Join Date: 2016-08-28 Member: 221804Members
    edited September 2016
    What diamonds? *crushes PDA*
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    *tosses it into the mouth of my pet stalker*
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