Glass roof
sabin77
edmonton Join Date: 2015-08-12 Member: 207081Members
Are there going to be glass roofs in the game. I recall they were in the multipurpose rooms picture. It would be so cool for my greenhouse part of my base to have these domes.
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Rather than limit entirely, a better approach would be to make plants grow less effectively/slower inside bases than they would otherwise outside ... but MORE effectively/faster (perhaps even exceeding the normal growth rate) in rooms with windows, glass domes and in observatories when sunlight is available.
This would eliminate the current loophole which enables you to power a base using a bioreactor fuelled by plant matter at depths where there is no sunlight by making the consumption of power faster than the rate of biomass production.
Not entirely a loophole. Artificial lights can give off the same wavelengths that light from a star gives off and can be equal as far as the plant is concerned (especially given the level of tech in the game, it probably is fully equal to sunlight instead of a peg down like rl plant lights)
That said I would absolutely love this as a mechanic and being able to craft things that way. I love the sunroof design and making the equivalent of a larger observatory. But then, where does this leave the observatory? What purpose does it give that a multipurpose room does not? I imagine the only advantage the observatory may have is cost, especially if the glass roof for an mp room requires stalker teeth in its construction + cost of mp room + all the glass for the windows.
The issue is where the energy for the base comes from.
If there is no sunlight and all the energy for plant growth is coming from artificial lighting powered by a bioreactor, which itself is fuelled by plant matter, then the implication is that plant matter produces more energy than its growth was able to utilise ... which sounds like a loophole to me.
Additionally, I think the aesthetic appeal of the observatory still makes it relevant even if a glass-dome MPR ultimately is given the same functionality. If someone wanted to keep the size of their base small but also boost plant growth (if this feature was added) then an observatory would still prove useful.
Ah, gotcha. I misunderstood. You're right about that, there should be an energy loss there somewhere.
I made an entire thread about that before and people threw a fit.
The very reason why we are discussing what potential mechanics this new addition might bring to the game is to ensure that it doesn't end up being redundant in the first place ...
... or worse, making already existing inconsistencies which undermine immersion (like plant growth without sunlight) even more obvious.
We don't have much variety in our base modules, especially if you consider that habitat building is a large and important part of Subnautica experience. For example, we could use a small room with the ability to place a bed or desk in, we could use more building angles for the corridors... and so we could definitely use a version of the multi room with a glass roof. I think what Victor32 and others mean is - again, I can be wrong - that we'd just like to have more options without piling up a lot of extra work on the devs, because the more complicated an idea, the less probability it will make into the game before 1.0 and even after. They've already ditched the idea of plants providing O2 for the base because it was too much work, so I'm guessing coding plant growth/sunlight dependency would be equally time and resources consuming.
Nobody is saying that you should only be able to grow plants in sunlight. What is being proposed is that the glass dome (and windows and observatories) should increase plant growth rates when sunlight is available (as a function of depth). This would give these base components functionality, instead of them just being decoration.
Habitat building/management is a huge part of Subnautica, but several aspects do need improvement. Adding new base components which introduce novel functionality could help to address some of these issues.
Maybe ... but I don't think that means we shouldn't discuss these issues. The game is in early access because the developers want our feedback and suggestions, and I am sure that most of us would prefer Subnautica to be more functionally polished and immersive in its 1.0 form (not just a prettier version of the experimental mode) ... even if this means delaying the release.
This will be great for my plants
Considering that you need five enameled glass to build the observation room (i.e. it's a PITA), this creates a bit of a problem unless you want to give people some other reason for building it.
It's only three pieces of enameled glass for the observatory, btw. That's six pieces of quartz and three teeth which are a lot easier to collect now that we've got the PRAWN. Meanwhile, a fully windowed MP room would cost six pieces of titanium by default, about 14 pieces of quartz for the walls + whatever is needed to make an entrance, and then another 4 pieces of quartz for the ceiling and floor in the cheapest scenario.
Or freak you out if the shadow of a reaper blots out the light.
Seeing as most of us are interested in the glass dome roof feature to build "greenhouses" for plants/farming ... imagine if we could build multi-storey rooms, without floors dividing them, and also had large planters which took up the whole floor as well as an aquarium equivalent which took up the whole room ...
Then it would be possible to create much larger "greenhouses" and allow for the propagation of much larger plants!