4mb Texture Limit

ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
<div class="IPBDescription">well may not belong in here...</div> But here are alot of people who now mapping. soooo i started my map and i am not even half done and have already reached 47% of the 4 mb allowed for textures. now before i continue i would like to know how this is calculated? Is it just the textures and their seizes, or do big rooms with lots of texture patches add lots of Textada? i fear i have build too big <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> but rather rebuild now then later! Are there any "tricks" on how to keep texdata low?

Thanks to anyone who can give or point me into the direction of information regarding this issue.

Comments

  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Make sure you're reading the texture data from the compiler output and not Worldcraft, Worldcraft lies.

    Anyways, the texture data is calculated from the sum total of all the textures you used. So if you used one texture worth 100kb, another worth 125kb, and a third worth 225kb, that's a total of 450kb. Regardless of how many times you use those 3 textures, it will still use up 450kb of texture data.
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    aha thx! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> and as it seems i am an idiot. Is it correct that these 4 MB are for custom textures only, and textures referenced from a wadfile dont take from the 4mb, or far less? at least it seems so to me after compiling without -nowadtextures (wich i used to test the map in standard HL)
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Textures are textures... it doesn't matter where they come from. The computer stores the textures used in the map in a special block of memory... Software Mode (which doesn't even work in this version of NS) can only use 4mb of texture memory due to its inherent limitations. The only reason you should adhere to the 4mb limit is if you want your map officially included, because the dev team wants the maps to be Software-Mode friendly just in case.

    Btw, if you're using a lot of animated textures, keep in mind each frame of the animation takes up memory... so if you need to hack out textures, start by getting rid of texture animations.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    using -texdata 8192 you can take the maximum from 4Mbs to 8Mbs.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    If you are using lots of 256x256 size textures try to change them 128x128 that helps alot.
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    Thanks everyone, you helped me alot! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    This forum is sooo much friendlier than the others!

    -me hugs j00z
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited February 2003
    Thanks! This all makes sense now.

    I'm screwed. I dont know what textures to take out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Hehe... I know the feeling. I came up with the same problem with ns_trane about midway through. I noticed that I was using several different textures that were very similar and I was able to eliminate some. Try and cut down on the 256x256 textures... They are the mean ones.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    if you are 1/4 done, you probably have used most of the "map theme/style" textures already and will just keep on using them, so the max should go up slower.

    and if you are not trying to get an "offical" map, just another custom map that almos no servers will run, then you CAN go over the 4MB limit.....
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