Ideas for submeribles/vechiles

raven0akraven0ak finalnd Join Date: 2016-01-15 Member: 211425Members
So, some additions to submersibles and modifications to current existing could be nice:
Small/medium vehicles:
-Modified seamoth that has arms for picking stuff (to properly differentiate from seamoth, its speed and crush depth should be lower, possibly also lacking perimeter defense/torpedoes making it riskier option to use in reaper leviathan territories)
-small submersible (hoping model 3b from seamoth concepts) that looses bit in mobility and equipment but gains far greater depth

mods:
exosuit scanner arm and exosuit builder arm (these for when lava zone has heat added it can be rather limiting for player to exit exosuit to scan/build base)
larger vehicles:
-Shark (yes concept for similar size of cyclops) should fit to be smaller, no seamoth/exosuit bay but have increased speed/maneuver, fitting in both size and traveling between cyclops and seamoth
-Manta, way larger than cyclops, able to host both seamoth/variant and exosuit (2 bays total) on other side, and other holding shark docking bay (but not cyclops as shark should be smaller): used as true mobile base if/when new biomes are released, such as arctic

Comments

  • xencostixencosti USA Join Date: 2016-08-13 Member: 221241Members
    I'll add an idea. A ship that can be used on the surface of the water. The Aurora was a mining ship (i think) so this could be a survey craft. Think scanners, large inventory capacity and a place for the seamoth to dock. It would only be ideal for gathering runs and still leaves the Cyclops as the ideal vehicle for depth.
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