Scanner room & Cyclopse

KamuchiKamuchi Netherlands Join Date: 2016-08-08 Member: 221097Members
Playing with the scanner room and pretty much came to the same conclusion as many others came on, the range is absolutely terrible.

My first thought was to build more scanner outposts across the island overlapping eachother, ofcourse changing the search will be a nightmare.
After you built your first base there pretty much is no reason to build new bases besides "cause you can".
The Cyclopse is a nightmare to explore with cause of it`s size and narrow cave system, it also needs a scanner module!
We know there was talk about a mapping feature and would be best suited for the Cyclopse.

FYI: I`m horrible making drawings...

So we have 3 things that could use a boost, why not bring it all together in a mapping system? The basic working is already ingame and would "only" require them to be linked.

Building a scanner room at your first/main base: acts as normal.
Build a second scanning room, within 500 meters of the first (limit to prevent entire map scanning at once), which extends room 1.
Building a third room within 500 meters of both will increase the scanned area.
Any scanner outside the 500 meter range would default to it`s base scanning range, so you have to keep building within the range limit to extend.

Lets bring the Cyclopse into play.
The cyclopse can get a mapping room, either a complete island map (transparant except what is scanned, or to make it more complicated, it becomes an active mapping vessel (scanning 100m around it self) and show it like the map in the scanner room (recycle mapping asset).
This is where I saw a nightmare happening, but making the Cyclopse the main component of the mapping system, we can give it a display to change the resource scanned and update this command to all scanner rooms so you can only scan for 1 item at a time map wide.
Secound option would be to limit this mapping feature unless the Cyclopse has the active mapping module, when removed, all links between the scanner rooms are destroyed and you endup with a dozen stand alone scanners.

I made a silly picture of what I ment, the orange circle is a bit off cause you can`t rotate slightly with the stupid ms paint, but you should get the idea hopefully :)
It would be some work to get it implemented, but if not, spark new ideas on a mapping feature.

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There is alot of room in the Seamoth bay on the walls to add terminals for this system and in the center place the map, I just ask not to place it in the small room behind the cockpit? as this is immersive as you know what :D
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ps; stop complaining about Cyclopse storage, wall lockers to haul your entire life! o:)
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Comments

  • Yargish89Yargish89 new mexico usa Join Date: 2016-05-27 Member: 217575Members
    How about scanner room inside the cyclops
  • KamuchiKamuchi Netherlands Join Date: 2016-08-08 Member: 221097Members
    Yargish89 wrote: »
    How about scanner room inside the cyclops

    That`s what I ment with the active sonar, took the name from the Seamoth upgrade, but basically a mobile scanner room/sonar to solve the tight navigation issue with the Cyclopse.
    Maybe have it like a toggleable overlay instead of the ping while the scanner is active so you can see all around you with the camera`s as well.
    Then have it all tied to the increased scanning range between the different bases.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    an interesting thin, is that scanner rooms within 400m of each other can access each other's drones.
  • KamuchiKamuchi Netherlands Join Date: 2016-08-08 Member: 221097Members
    edited August 2016
    Sigmalx wrote: »
    an interesting thin, is that scanner rooms within 400m of each other can access each other's drones.

    Interresting idea :)

    Maybe with all the scanner rooms linked, give the Cyclopse a wall mount and the ability to activate the nearest available drone and tie the range to the total scanning area.
    When the scanner link goes offline, Cyclopse failure or scanner room offline/removed, drones floating in that area would have to be picked up manually as they have no link.

    Think you can tie quite a few more thing to it, besides a mapping system you could also use it as a island wide comm link that depends on the Cyclopse as heart for the entire survival, it is afterall our crown achievement but serves nearly no purpose besides deep sea exploration, which is a total pain, or hauling resources back to base :/
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    no, I was just saying that you could connect scanners at the bottom of the sea to one in the air, and one on the islan
  • Yargish89Yargish89 new mexico usa Join Date: 2016-05-27 Member: 217575Members
    Im with kamuchi but intead of link how about it spawns the drones and auto return and dock when you click off of it leaving a marker to go to of your desired item you found or thing lol that be cool
  • KamuchiKamuchi Netherlands Join Date: 2016-08-08 Member: 221097Members
    Sigmalx wrote: »
    no, I was just saying that you could connect scanners at the bottom of the sea to one in the air, and one on the islan

    That would be doable within the idea, aslong as it`s within 500 meters of the other scanning room it wouldn`t matter in which direction.
    You would be able to build a shallow network and link it to a deep sea network by having 2 going straight down.

    Hope I understood you correctly :)
    Yargish89 wrote: »
    Im with kamuchi but intead of link how about it spawns the drones and auto return and dock when you click off of it leaving a marker to go to of your desired item you found or thing lol that be cool

    Give drones an inventory for 2 beacons you have to give it, go to the location and left click to deploy?
  • Yargish89Yargish89 new mexico usa Join Date: 2016-05-27 Member: 217575Members
    Like in the cyclopse that second console you go to it it drops a drone you control it look around and it can drop a map marker or beacon (for understanding purpose) on a selected spot which you can see till removed and when you pop off the console the drop automatically is back aboard the ship hope that clears up the idea ^^
  • KamuchiKamuchi Netherlands Join Date: 2016-08-08 Member: 221097Members
    Ah gotcha, that would be neat to have to mark POI`s on the map, maybe even add an extra filter to the scanner called "Markers" so you can have the scanner hud marker for custom markers :smiley:
    Wouldn`t obselete beacons as they are always visible to "permanetly" mark locations.
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