Cyclops docking bay

dexter397dexter397 U.S.A. Join Date: 2016-06-12 Member: 218486Members
I know it sounds crazy but it would be nice to see a room in the future that let's you dock the cyclops instead of letting it sit out in the open and i know it would be a pretty big room and that it would take a lot of space up and lots of time to code it, but it is just an idea i had and thought i would share it.

Comments

  • SiegeSiege Join Date: 2016-07-07 Member: 219769Members
    I was thinking instead of a room like the moonpool it could be a platform like the foundation but longer and slightly curved with arms to grab the Cyclops when it comes in to dock or maybe a semi-enclosed pen with a room at one end.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    :P post repeat #9999.9.9.9.9...9...999 (:P search before you post, mmmk)
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Sigmalx wrote: »
    :P post repeat #9999.9.9.9.9...9...999 (:P search before you post, mmmk)

    Replying to it only keeps it at the top.
  • bond007bond007 england Join Date: 2016-01-05 Member: 210960Members
    Thats a great idea! I always have trouble trying to dock my cyclops in my base. It would just be easier if there was a cyclops dock so you could dock it without it getting in the way. I will be sure to tell everyone about it!
  • DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
    Perhaps something like a side hatch. Like a docking gangway. A horizontal clear tube that the cyclops could 'attach' to when you get close enough. You'd need another door in the side, likely. Unless you wanted to make the tube vertical. But if you did that, you'd only be able to build this on a base in deep water.

    But a hatch set in the command deck would work. And it could even draw power like the Seamoth. Which would be nice, as manually recharging those power cells at the base is kind of annoying.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    Dactylos wrote: »
    Perhaps something like a side hatch. Like a docking gangway. A horizontal clear tube that the cyclops could 'attach' to when you get close enough. You'd need another door in the side, likely. Unless you wanted to make the tube vertical. But if you did that, you'd only be able to build this on a base in deep water.

    But a hatch set in the command deck would work. And it could even draw power like the Seamoth. Which would be nice, as manually recharging those power cells at the base is kind of annoying.

    This Cyclops docking concept has been in the Trello for a few months now altho no one seem to know if it will ever come to be. We all hope it does eventually tho :smiley:
  • DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
    Yeah, thats exactly what I was thinking of. Good to know they are also thinking of it. I guess its one of those things that falls under 'if we have time'.
  • f1a123f1a123 Join Date: 2016-08-08 Member: 221100Members
    why not adding a new submarine and be able to dock your cyclops inside the submarine? :p
  • gunmetal563gunmetal563 Join Date: 2015-09-30 Member: 208239Members

    their has been many ideas of a cyclops dock and several of how it could couple with the base so it can recharge and you can move in between base and sub without getting wet my question is this a mut point, as it is it would ether require redesigning the cyclops or designing a new base module

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  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    f1a123 wrote: »
    why not adding a new submarine and be able to dock your cyclops inside the submarine? :p

    Two words: Time & Resources. Unknown Worlds has both in very limited quantities, and the time and resources that would be required for adding a new submarine - especially one large enough to house the Cyclops - just isn't something they can do right now. At least not before the 1.0 release.

    Besides which, where would this sub even go? The Cyclops only has a few biomes it can really visit as it is, a sub larger than that would be limited to just hovering over the Dunes or Mountains and seeing very little use besides parking the Cyclops in it.
  • Primeevi1Primeevi1 canada Join Date: 2016-08-09 Member: 221110Members
  • DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
    Primeevi1 wrote: »
    I feel like we already have the tools to make your own docking bay :wink:


    images.akamai.steamusercontent.com/ugc/1613797962878320616/6A4BEF22498A319F74201C4255469740A8BF82C6/

    Did you forget to mention the part where if you tap those guiding rails with the cyclops, suddenly you get ocean rushing into your base?

    I remember when I first built my cyclops. Clipped the moonpool as it was coming down. I didn't know anything had been amiss until after I was done playing in my new sub and found my base completely flooded.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    It shouldn't be a room, not a massive army/airport hanger. It should be a metal plate in the ground with lips on each longer side sticking up a few meters. When the Cyclops gets close mechanical arms will pull it into place like a seamoth in a moonpool. I feel like a massive hanger would be going overboard, unless it was a part of the Aurora. Still I've wanted somewhere to dock the Cyclops for a while :)
  • dexter397dexter397 U.S.A. Join Date: 2016-06-12 Member: 218486Members
    Primeevi1 wrote: »
    I feel like we already have the tools to make your own docking bay :wink:


    images.akamai.steamusercontent.com/ugc/1613797962878320616/6A4BEF22498A319F74201C4255469740A8BF82C6/

    I would rather not accidentally hit my base and start to make it flood cause it causes a bunch of leeks in the hull and it just gets annoying to fix them all cause of the flooding spreading throughout the base
  • dexter397dexter397 U.S.A. Join Date: 2016-06-12 Member: 218486Members
    edited August 2016
    If they do make it a thing i will get whatever resources to build that thing if it fits in my base designs that i make in certain areas
  • ChudovishChudovish Ru Join Date: 2016-07-01 Member: 219418Members
    That theme again... ok, it's on the top now, so I give my opinion B)

    As long as I play the game, every new game my base grow smaller&smaller. I dont feel to have the big one. It's like 1 room for my bad, 1 for garden, 1 for lockers (now I use T- and X-corridors instead) and so on. Biggest structure is hatchery for fish :D There are three of them to be honest...

    And docking bay in my case must be compact. I dont want to build dry dock of enormous size! Why? There are no reason to do that, just waste of precious resourses. Variants that it on the end of corridor is pretty good - it makes possible to attach/detach submarine without harm to my base, without collisions and impacts.
    Logically, the hatch on Cyclop is on the bottom, so the hatch on the base myst be on the ceiling. My suggest - make it like basic hatch, but buildable on the top of corridor or MP-room (in the center - like bioreactor). The problem of additioanal animation can be negated if Devs make a button "Dock" in the interface of the Cyclop, that appear when you near the hatch. Press it and Cyclop auto-piloting few meters and attach to base in right (and, that metters, predefined) position.

    Some scrap drawing:
    http://imgur.com/a/hwKhW
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    dexter397 wrote: »
    Primeevi1 wrote: »
    I feel like we already have the tools to make your own docking bay :wink:


    images.akamai.steamusercontent.com/ugc/1613797962878320616/6A4BEF22498A319F74201C4255469740A8BF82C6/

    I would rather not accidentally hit my base and start to make it flood cause it causes a bunch of leeks in the hull and it just gets annoying to fix them all cause of the flooding spreading throughout the base

    How do you put a Cyclops in a makeshift dock? Very carefully.
  • dexter397dexter397 U.S.A. Join Date: 2016-06-12 Member: 218486Members
    edited August 2016
    dexter397 wrote: »
    Primeevi1 wrote: »
    I feel like we already have the tools to make your own docking bay :wink:


    images.akamai.steamusercontent.com/ugc/1613797962878320616/6A4BEF22498A319F74201C4255469740A8BF82C6/

    I would rather not accidentally hit my base and start to make it flood cause it causes a bunch of leeks in the hull and it just gets annoying to fix them all cause of the flooding spreading throughout the base

    How do you put a Cyclops in a makeshift dock? Very carefully.

    It is hard for me to navigate around my base in a cyclops cause it is slow and i am on the Xbox one so i have some problems to deal with too so careful is kinda difficult for me to manage
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