water in my seabase

CryptosalmonCryptosalmon Join Date: 2016-08-03 Member: 220949Members
Hello, for some reason there is water in my base on my 2 new subnautica saves. (Version Early Development Build 34431 Jul-2016). The thing is that on my first ever save I never have uncounted that bug, and still haven't yet. And also there are no holes in the base... Any help?
Thank you.

Comments

  • Invisigoth247Invisigoth247 USA Join Date: 2016-03-06 Member: 213934Members
    I have had the same happen, but only on creative mode. I don't think there is anything you can do about it at the moment.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    Are you referring to that bug that never got fixed, that when you build a room/corridor halfway below sea level // above sea level, you see the water in them?

    If so, this is something that has always existed. Theres nothing to be done about that until they decide to get it fixed sadly.
  • SlackerstuSlackerstu Join Date: 2016-05-24 Member: 217432Members
    Probably speaking of the reverse sea floor bug. Just like you can now drop like a rock to the sea floor as if there is no water you can also end up swimming in your base. It is a problem with the hatch mechanics not completing the transition inside/outside. I have has this once before and you can swim in your base even breath just fine. Leaving through any hatch corrected it for me but happens at that base often for some reason.
  • egv78egv78 USA Join Date: 2016-05-21 Member: 217236Members
    Rainstorm wrote: »
    Are you referring to that bug that never got fixed, that when you build a room/corridor halfway below sea level // above sea level, you see the water in them?

    Just to clarify Rainstorm's question/statement: if your base has a level at the sea-surface, there will be water in that level. Any levels above or below should be fine. For whatever reason, there is a known bug where the water level exists within any parts of a base that straddles the water/air divide.

    If you have water in multiple levels, there's something(s) else going on.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I think the water line in stations is not as much a bug but more an engine limitation. The water line exists universally everywhere and cannot be cut out in defined areas.

    Water has always been very simplified in video games. Makes me wonder what resources a liquid physics water line and wave simulation would require.
  • egv78egv78 USA Join Date: 2016-05-21 Member: 217236Members
    Fathom wrote: »
    I think the water line in stations is not as much a bug but more an engine limitation. The water line exists universally everywhere and cannot be cut out in defined areas.

    I know there are always technical demands, but they did sort it out for the cyclops. I think (based on zero video game development on my part) that they have (at least) two sets of water-rules. I say this because, when I am in the cyclops, the water line does not come inside, and you can see placeables through walls of the base when you are in the cyclops.

    For now, my solution (when I want a "crow's nest" on my base) is to use the vertical connector to span the air-water interface.
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