[Bug] Gamepad right stick look stop working after update [34086]

SegorGramsaSegorGramsa Join Date: 2016-06-28 Member: 219224Members
Gamepad right stick left/right look stop working after last update [build 34086]. On previous experimental build it works. On non-experimental it works (after i downgrade it in steam), but drop item via gamepad stop working.
Check it in both vr and non-vr modes - same thing, rest gamepad controls works fine.
Check other games and windows settings - right stick works fine.
Controllers I checked: Xbox one (comes with oculus rift cv1) and wiiu pro (via adapter).
Mouse look works fine in non-vr mode.
Can't figure out how to attach log here.

Comments

  • SegorGramsaSegorGramsa Join Date: 2016-06-28 Member: 219224Members
    Initialize engine version: 5.3.5f1 (960ebf59018a)
    [VRDevice] Initialization of device oculus failed.
    
     
    (Filename:  Line: 88)
    
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
        Vendor:   NVIDIA
        VRAM:     4007 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\games\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
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    Platform assembly: D:\games\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
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    WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'DEFERRED' has no vertex shader
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
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    WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'DEFERRED' has no vertex shader
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'DEFERRED' has no vertex shader
    WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 0.668339 ms
    [VRDevice] Initialization of device oculus failed.
    
     
    (Filename:  Line: 88)
    
    Skipping save directory without game info: slot0001
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Steamworks: Initialised and ready for use.
     
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    Loading game settings
     
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    Process name: Subnautica
     
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    changeset 34086, QualityLevel = 0
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OK Running Win64
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SystemInfo: 
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     deviceName = TOKYO
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     deviceUniqueIdentifier = 7696dda909a1aa6a2b3b6a80e5dc0b42e41d41ea
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     graphicsDeviceName = NVIDIA GeForce GTX 970
     graphicsDeviceType = Direct3D11
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     graphicsDeviceVendorID = 4318
     graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
     graphicsMemorySize = 4007
     graphicsShaderLevel = 50
     npotSupport = Full
     maxTextureSize = 16384
     operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit
     processorCount = 4
     processorFrequency = 3504
     processorType = Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
     supportedRenderTargetCount = 8
     supports3DTextures = True
     supportsAccelerometer = False
     supportsComputeShaders = True
     supportsGyroscope = False
     supportsImageEffects = True
     supportsInstancing = True
     supportsLocationService = False
     supportsRawShadowDepthSampling = True
     supportsRenderTextures = True
     supportsRenderToCubemap = True
     supportsShadows = True
     supportsSparseTextures = False
     supportsStencil = 1
     supportsVibration = False
     systemMemorySize = 16324
    
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Steamworks: Received stats and achievements from Steam
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Setting up 1 worker threads for Enlighten.
      Thread -> id: 1fd8 -> priority: 1 
    Saving game settings
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
  • entropicalentropical Join Date: 2016-06-28 Member: 219229Members
    Same thing here, only since latest experimental update.
  • ZRMZRM Join Date: 2016-06-28 Member: 219252Members
    I'm getting this exact issue as well with the latest update (fine on the previous build), which is making it kind of unplayable in VR.
  • PeregrynPeregryn USA Join Date: 2016-06-28 Member: 219256Members
    I just wanted to add my name to the list as well. Same issue. Right analog stick does not control camera look with the latest experimental patch. Can still control look direction by....you know...turning around and whatnot, but can't really steer the Sea Moth etc.
  • ChjastChjast D Join Date: 2016-06-28 Member: 219257Members
    edited June 2016
    Signed up to report on this bug. I got my rift a couple of days ago and I've had a blast playing Subnautica, easily the most fun I had with VR so far.

    I can't still use right mouse actions with the gamepad on the regular build but the experimental one worked fine until today. Please fix it soon or give us the opportunity to roll back to a previous build since the game is unplayable now with VR.
  • ManatarmsManatarms Germany Join Date: 2016-06-29 Member: 219297Members
    Peregryn wrote: »
    I just wanted to add my name to the list as well. Same issue. Right analog stick does not control camera look with the latest experimental patch. Can still control look direction by....you know...turning around and whatnot, but can't really steer the Sea Moth etc.

    Me too! :|
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