What should be done with the cyst mechanic
HEllrunner2k
Join Date: 2013-07-05 Member: 185945Members, Reinforced - Shadow
okay. It's a major annoyance that the cysts pop when you place another one in thier range. it shouldn't be possible to place one, clean and simple. and you can recyst by clicking the problematic cyst and press sell (v, or del or backspace) to pop it manualy ... also it is not a feature that an entire cystchain pops when you autocysted an RT with 2 cysts and place a third one without waiting an entire second. fix pls
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Edit: Was joke, seems it was not understood.
And it is extremely annoying when you drop a chain somewhere for 3-4 res, then go to drop one more cyst and it places the whole chain again (popping them all in the process) for another 3-4 res...
It also makes tightly cysting around an RT a hassle.
Earlier patches have this if I recall. It caused some severe cyst issues for the commander and this was introduced.
Imagine the following, you have a cyst JUST outside rt range.. The location to 'continue' cysting doesnt have the required space to do so. So your only choice is to recyst the entire area.. but.. you cant. The cyst wont die.
You will not know how many issues this could cause. I remember a lot of personal raging about this issue.
Whatever your solution to the problem you mentioned may be, not having any way to quickly pop cysts is not it. The previous scenario was worse.
Sounds to slow for a kham, but like I stated above.. we need SOMETHING to demolish wrong cysts.. They were to big a issue.
I know of what you mean and it IS annoying.
Instead of using old cysts and completing the chain, it desides to replace all cysts from the active one to the one you place. So you can not place a new cyst in the middle of a broken chain and just have them survive.
Im not entire sure if it does so with life cysts also, think it was more with maturing just placed cysts.
Also someone mentioned that it would be awesome if you have the old cysting behavior (single cysts) when you press shift while cysting
I wouldn't be surprised if the cause of the unable to cyst bug was the auto-cysting mechanic popping cysts...
Maybe have it set so that whenever more than one cyst is being dropped at a time it won't pop them... (So basically whenever it's auto-cysting for you.)
Edit: wow i said "cyst" alot in that post lol
Dont get me wrong though, in my opinion there have always been issues with cysts. One way or another.
click the cyst .... press del ..... -POP-
there is nothing slow about it
That would mean that the khammander couldn't be refunded any Tres, like a recycling mechanic typically would.
You'd have to have either a slow delay (which sucks when you need to fix a cyst chain) that gives Tres back, or just allow removal of cysts without refund ... but if you did that.. then there'd be no difference to the auto popping mechanic we have now except the current method would be faster?
I think a better system might just include more feedback.
Click once to place chain/cyst and if it's going to pop any, the click does not register - your cyst and all affected will highlight to an obvious color - clicking again would replace the cyst/chain.
Basically it's just notifying you of a change you're about to make.
(it's true we DO say the word cyst a lot ^^) read the comment above again, and take your time! I edit alot and every sentence is loaded with meaning wich I sometimes can not express in correct terms. read it 2,3 times till you truly got it.
But that sounds like something that should be fixed instead of moving back to the tedious and dreadful manual placement.
Savvy ?
Even an option for a manual mode sounds poor and like a workaround imo. Where would this be communicated, this new method? Sounds hidden and unintuitive
Also, you want to use the queued orders key (shift)??
I think it'd be better suited on the blank UI box to the right of the screen when selecting a cyst, (like most things do) and bound to another key so that you don't need to re use the queued orders button, nor have to press an additional key awkwardly on the other side of the keyboard (like del).
After looking at the issue in game for a few minutes, I think cyst placing in general needs to be reviewed; there's a lot left to be desired as far as usability goes.
PS: again... cuz I know what's comin'.. . pressing the shift key gets you single cysts, only the vets know about (or care for). you don't need to explain that. make a note in a booklet or something or add it to the hidden mechanics forum threads. Done!
shift key script is easy ...
if (isInCystMode == true) {do single cysts} else {que unit paths}
I don't understand Hellrunner, but I would support a manual cyst killing system as well. The whole point of the manual killing is that you don't want it happening automatically. At all. Especially when you are already taking the effort to place it manually. Anyway, the above seems like a reasonable compromise. As is actually making the displayed radius that kills cysts close by actually accurate.
I have no sympathy for any veteran who places cysts too quickly and kills their previous chain. How many times does it have to happen before it registers that you have to wait? But I suppose some people lack the ability to be self critical and just blame bugs or something.
p.s. Alien commanders are so free, unless you are hopping out or are doing some very aggressive drifter support, you might as well place them manually to help your cysts survive that little bit better or make marines have to turn away from that doorway/corridor your cysts are going straight through from auto cysting a little more often.
p.p.s. Cysts are a poor work around for alien commanders to be viable.
When cysts are selected to drop them, why can't shift become the key to cancel auto-cysting? It wouldn't interfere with the other uses of shift (waypoints), would keep the auto-cysting mechanic as is, and would let veteran commanders have more control over their cysting...
It's a win, win solution with no downside...
On a side note to @Aeglos... Even veteran commanders who wait can be screwed buy this.. Example: you're about to place one extra cyst (or even replace a cyst) when right before you click a marine kills a cyst at the beginning of the chain... Suddenly instead of dropping just 1 cyst for 1 res you spent 3-5+ res because it re-cysted the entire chain, popping all your mature cysts in the process (which in turn makes it easier for marines to clear them.)
I am all for improvements to the cyst system. I asked for manual deletion back in March. But there really is no point complaining about how the current system screwed you over when it is avoidable.
you know what?! .. I make a video for the slower guys. Gimme a minute
You know what the problem is? Your ability to communicate. You can't understand what others are saying nor can you express yourself in a coherent manner. I should have known better than to engage you.
p.s. How's your banning of FBI smurfs going recently?
But that's the troll kick you get out of it, right? I get that alot. Ppl trying to provoke a response.
the last part is quite bias revealing and you should have left it out in order to still be taken seriously.
*whispers* don't tell me how to run a community. I know better, believe me