water temperature vs body temperature

werner339werner339 Warsaw Join Date: 2016-02-24 Member: 213389Members
Greetings,

I wonder if it could enrich our survival experience if we made the water temperature (and its influence on our body) an additional survival/danger factor. Let's assume

1) we get an additional status bar besides the health, hunger and thirst. Scaled in Celsius degrees or descriptive like Hypothermia/Cold/Normal/Hot/Overheat.
2) depending on the temperature level of the water we are swimming in, our body temperature slowly rises or falls
3) staying in a base or seamoth or above the surface normalize our body temperature, i.e. it returns to the normal state
4) in different states we get different effects, e.g. when we are cold we digest at a higher rate to gain the energy (hunger bar drops faster). When we are too hot, we lose water at a higher rate. When we exceed extreme values, we get some screen effects (red/blue tint, shaking, slowing down, hindered vision, damage, death).
5) we could consider some additional elements like an isolation suit, hot energy bar / cold ice water boosters.

If the water temperature were modelled similar to this chart, it would mean that below some depths it would be additionally dangerous to stay in the water for a longer time and would require additional planning and careful exploration. On the other hands, it would be dangerous to approach the thermal vents unprepared.

Regards
Werner

Comments

  • EHW1EHW1 Los Angeles Join Date: 2016-03-12 Member: 214122Members
    there is a thermometer in the game, perhaps that could be used instead of a new status bar? Also the all-environment protection suit is, according to the data bank, its own biosphere and completely isolated, so...
  • AntoninAntonin Montréal Join Date: 2016-05-08 Member: 216529Members
    But for the moment, the thermometer is useful to find a place to put a Thermal Plant at the right place.
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