Draconis, anyone?

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  • Vorgon_JealtzVorgon_Jealtz Join Date: 2015-12-25 Member: 210320Members Posts: 8 Fully active user
    My personal *opinion* on how subs should progress in SN (ordered by size/cost):

    Seamoth: Small, maneuverable sub that we all know and love. Powered via a single power cell.

    A medium sized, ultra-fast experimental bioreactor-powered? submarine for adventuring. Keeping with the tradition of naming things after constellations/mythology, how about we name this the Phoenix.

    Cyclops: The fairly large submarine powered by 6 power cells that we all know and love.

    Draconis: Carries a larger version of the Nuclear reactor (up to 8 fuel rods). The end-game content that acts as a massive, mobile base (moves fairly slow, though not enough to be annoyingly slow). Holds 4 seamoths/exosuits, and features a full map room (minus the camera drones), and has room for up to 10? upgrades.

    Draconis upgrades:

    Map room camera drone
    Speed increase
    Torpedo: a real torpedo this time. The Draconis will have two silos, holding eight of these. Only one of these modifications can be used on a Draconis.
    Armor: When a single one of these modules is engaged, it adds visible armoring to the sub. Subsequent modules simply increase the strength.
    A module that functions as a more powerful version of the seamoth perimeter defense system.

    PLEASE NOTE THAT THIS IS PURELY MY OPINION.
    A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down the slow heavy River Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-bogglingly stupid animal, it assumes that if you can't see it, it can't see you — daft as a brush, but very very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.

    More importantly, a towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitchhiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost." What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members Posts: 626 Advanced user
    My personal *opinion* on how subs should progress in SN (ordered by size/cost):

    Seamoth: Small, maneuverable sub that we all know and love. Powered via a single power cell.

    A medium sized, ultra-fast experimental bioreactor-powered? submarine for adventuring. Keeping with the tradition of naming things after constellations/mythology, how about we name this the Phoenix.

    Cyclops: The fairly large submarine powered by 6 power cells that we all know and love.

    Draconis: Carries a larger version of the Nuclear reactor (up to 8 fuel rods). The end-game content that acts as a massive, mobile base (moves fairly slow, though not enough to be annoyingly slow). Holds 4 seamoths/exosuits, and features a full map room (minus the camera drones), and has room for up to 10? upgrades.

    Draconis upgrades:

    Map room camera drone
    Speed increase
    Torpedo: a real torpedo this time. The Draconis will have two silos, holding eight of these. Only one of these modifications can be used on a Draconis.
    Armor: When a single one of these modules is engaged, it adds visible armoring to the sub. Subsequent modules simply increase the strength.
    A module that functions as a more powerful version of the seamoth perimeter defense system.

    PLEASE NOTE THAT THIS IS PURELY MY OPINION.

    Can it hold one of each of the other subs(ie seamoth docked in cyclops docked in draconis, with exosuit also docked in draconis.)
    Politics are... pretty terrible.
    I mean, they always seem to get people into fights and encourage irrational behaviour.
    I'm fine with making a compromise and sticking to the middle road, thanks.
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members Posts: 184 Advanced user
    But what would be the point of this beast of a machine. Unless it is a spaceship to get off this lousy planet then it should not be added
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members Posts: 184 Advanced user
    OMFG! WHAT IF THIS COULD BE A MODEL FOR THE DEGASSI SURVIVOR SHIP! OMG THAT WOULD BE AWESOME! Finding this beast underwater scrapped, taken apart, rusty. UUUghgh Just so cool! this is why i love subnautica!
  • AstromancerAstromancer Texas Join Date: 2016-05-13 Member: 216713Members Posts: 124 Advanced user
    edited June 2016
    OMFG! WHAT IF THIS COULD BE A MODEL FOR THE DEGASSI SURVIVOR SHIP! OMG THAT WOULD BE AWESOME! Finding this beast underwater scrapped, taken apart, rusty. UUUghgh Just so cool! this is why i love subnautica!
    It's just concept art for a larger sub, as they originally planned to have alot more subs but quickly realized how difficult that would be.
    bwc153
  • Quantum_AnomalyQuantum_Anomaly Join Date: 2016-06-13 Member: 218496Members Posts: 20 Advanced user
    As beautiful and amazing as it is, I dont see a need for it. I'm not even making a cyclops in my current game, as in my last game it felt unnecessary, clunky, slow, and all but invulnerable. On top of this it made the map seem relatively SMALL (the bigger the ship, the smaller the map becomes). A ship as big as the draconis would really require a procedurally generated world to have a purpose, which again, as cool as it could be, is outside of the design scope of the game as it stands.

    It's pretty, but as a whole unnecessary, and would require a massive amount of effort to implement that would be better spent elsewhere.
    AntoninTerrazinDigli
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members Posts: 302 Advanced user
    And from what the devs have said, that effort is being spent elsewhere. No new subs.
  • CaptainRonCaptainRon Join Date: 2016-07-04 Member: 219569Members Posts: 77 Fully active user
    Could always add the option to customize the look of the Cyclops instead of adding a new sub or have crucial upgrades "add" to it, making the cyclops bigger in some way like say hull strength and HP... a mobile map/scanner room that adds to the conning tower, adding in drones to help with repairs or defense mechanism. Or dare I say help with gathering specific resource? Of course the limits of these drones is that the predators can attack em and they can drain the power a lot... another option to upgrading the cyclops that would make it bigger is upgrading its power from power cells to nuclear reactor?

    The possibility is endless without actually adding a sub that would render the cyclops obsolete. To me the idea behind upgrading the Cyclops physically long terms as we get more experienced piloting it make sense. Especially now that we got that building message saying it's normally piloted by 3 man crew, only the experienced should solo pilot it, lol.

    However, all this is moot with the current biodomes as they seem to favor smaller exploration. So perhaps future biodomes that can accommodate and favor the larger sized cyclops or the concept Draconis sub.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members Posts: 676 Advanced user
    edited August 2016
    So I guess I'm the only person who finds the Draconis extremely ugly then?
    It looks like something I once found in my girlfriend's bedside drawer.

    The Manta gets my vote. Much more beautiful, though the front is a bit of an eyesore.
    kmhkjc4ypwd7.jpg

    Let's be honest though, the Seamoth is the prettiest option, followed by the Cyclops as is.
    As far as practicality goes, I get everything done with the Seamoth.
    Even the Cyclops is something I never find myself using (unless I need to go very deep) so it sits there doing nothing and breaking my immersion.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members Posts: 1,189 Advanced user
    A game without useful torpedos needs no killer sub!

    I also found out that the new Prawn suit is so powerful, it could operate in the lava caves without the cyclops. That is, until the Sea dragon arrives.
  • Nautical_NickNautical_Nick Australia Join Date: 2016-06-12 Member: 218444Members Posts: 804 Advanced user
    Ever bodies going to hate me for this but when I first saw just the concept art I thought it was a torpedo idea drawing.
    #SAVETHEROCKPUNCHER
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  • ArcaniArcani Join Date: 2016-08-21 Member: 221557Members Posts: 2
    Just wow, I would love this submarine (Draconis), even if it should replace Cyclops. Im not sure why, but cyclops doesn´t fit for me in design language of subnautica (but its personal think of course), although Draconis is definetly how I would imagine it :)
  • BloodGod22BloodGod22 England Join Date: 2016-07-06 Member: 219708Members Posts: 62 Advanced user
    Funsauce32 wrote: »
    OMFG! WHAT IF THIS COULD BE A MODEL FOR THE DEGASSI SURVIVOR SHIP! OMG THAT WOULD BE AWESOME! Finding this beast underwater scrapped, taken apart, rusty. UUUghgh Just so cool! this is why i love subnautica!

    It could literally act as a mobile base you can build in. Like it or not, the Cyclops is too small to fit everything you need in it, but too big for practical exploration.
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members Posts: 401 Advanced user
    The Cyclops is already large enough to be impractical... what we need is a tiny fast (and otherwise limited) shuttle to take us between bases...
  • ElMonstroElMonstro Germany Join Date: 2016-08-21 Member: 221570Members Posts: 77 Fully active user
    edited August 2016
    I doubt there will be any more Subs in Subnautica, because the Devs killed this option themselves with the ipgrades for the existing one.

    It would have been possible without them by making the terrain more subfriendly (caves etc).

    So seamoth 300m, Cyclops 500m, Manta maybe 900m Draconis 1500m?

    Like this it would have been reasonable and explainable for what we should build more then one sub.

    Though it would be cool to get these lovable subs into our hands, no question about that.
    Oh, a big scannable and luminescent purple Mushroom?
    Let's scan it. Closer... Closerrr... Oh? A Creature in i...HURRRKKKK
    "Congratulations, you died!"
  • orobourosorobouros US Join Date: 2016-04-01 Member: 215163Members Posts: 117 Advanced user
    That art has always been beautiful, and the idea of exploring inside that seemingly enormous ship is also very exciting. But there's truth to the assertion that we don't really need it for anything. All of the super-deep areas in the game are in caverns juuuuuust barely big enough at the opening to fit the Cyclops, so something twice that size isn't going down there, unfortunately.

    That said, the fact that it is so sexy, looks very large and like it has a comfy inside, and the fact that it looks semi-conspicuously armed what with suggestive potential torpedo tube doors and no observation port in the bow, it's definitely very exciting.

    At the absolute minimum I hope one of the Devs eventually has time to put up a post somewhere about what it was intended for and why it was cut. Was it just a pre-Cyclops concept? Or was there more to it?
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members Posts: 629 Advanced user
    Doubt we're gonna get a larger sub, I mean if we were it'd be on the backlog for upcoming content. If anything if we were to get a larger sub they whole game world would need to be increased in size to compensate for the subs size. Who knows maybe the devs will reuse assets that aren't going to be used in this game in another? maybe there will be a Subnautica 2.
  • Kapanator13Kapanator13 Texas, USA Join Date: 2016-08-24 Member: 221673Members Posts: 14 Fully active user
    What I want to know is, if we can fabricate something as large as the Cyclops, why can't we just fabricate a spaceship to get off the planet? Not that I want to leave at this point. I have so much more to do to my base. :D
    overfloater
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members Posts: 1,005 Advanced user
    What I want to know is, if we can fabricate something as large as the Cyclops, why can't we just fabricate a spaceship to get off the planet? Not that I want to leave at this point. I have so much more to do to my base. :D

    The obvious answer is "because you don't have a blueprint for it, and possibly don't have the proper resources on-world".
    “In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.”
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  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members Posts: 629 Advanced user
    Sidchicken wrote: »
    What I want to know is, if we can fabricate something as large as the Cyclops, why can't we just fabricate a spaceship to get off the planet? Not that I want to leave at this point. I have so much more to do to my base. :D

    The obvious answer is "because you don't have a blueprint for it, and possibly don't have the proper resources on-world".

    or the facilities to make said resources from basic ores and materials mined from the planet.
  • overfloateroverfloater Earth Join Date: 2016-07-12 Member: 220127Members Posts: 6 Fully active user
    That looks like a sensible submarine design. It doesn't have those ginormous glass windows, which make zero sense when diving 1KM deep.

    if it was player controlled, i'm guessing it would use cameras like Cyclops, but would have a sonar too?
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members Posts: 629 Advanced user
    That looks like a sensible submarine design. It doesn't have those ginormous glass windows, which make zero sense when diving 1KM deep.

    if it was player controlled, i'm guessing it would use cameras like Cyclops, but would have a sonar too?

    depends on what material the glass is made out of, if it was made out of Aluminium oxynitride or ALON https://en.wikipedia.org/wiki/Aluminium_oxynitride it could probably stand up to pressure a lot better than enameled glass. Although I haven't found much material on it on the internet to back that claim. I'm sure someone here could say or disprove otherwise.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Future scifi tech, but I think @overfloater is talking about the fact that you can't see much other than the murky depths of darkness :D

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  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members Posts: 1,189 Advanced user
    Here the reasons for a RIP Draconis or any other sub:
    • The devs don't want big subs drivable like the Seamoth capable of battle maneuvers or the Cyclops would already have that movement.
    • The Cyclops already has problems sqeezing through the ILZ entries or driving without colliding.
    • Between Seamoth, Prawn, Cyclops and Warp portals there is no need for another travel concept.
    • There is no way a war sub would fear Sea dragons or Precursor guns.
  • OrnafulsameeOrnafulsamee Join Date: 2016-08-25 Member: 221707Members Posts: 20 Fully active user
    edited August 2016
    The problem right now is mostly about the cyclops, first I don't like his design, I dont understand why the motor are in the upper section while we almost never use the bottom one, plus I don't get why to lower section is so small, and why it is designed to be the storage room while all the build items are in the top section.

    Then, the cockpit is not really ergonomic, we don't see the stuff under our feets, the manta design seems to be more appropriate.

    Finally, with the introduction of the prawn suit and the next updates introducing new biomes, it's like I have two choices : either i bring a suit, either I bring a seamoth, and none of them alone are really convenient to use in those depths.

    I wish they would make a medium sub like the argo in Star citizen, able to carry some lockers and a seamoth or a suit, because navigating with the cyclops is not really funny since every other ways of moving have a free "vertical move".
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