A couple of ideas
YaShum
Imperial City Join Date: 2016-06-04 Member: 218092Members
1) Make whatever Waterproof Locker, to take over and rename another button. Now very uncomfortable, rather than to open it, or the player takes it in his hands, or renames. (Or, for example, instead of taking food out of the farmland, the player accidentally picks up the whole entire farmland)
2) For every action the crosshair icon is different. For example, when digging the sand, the picture is shown a shovel. When collecting ore is displayed picks icon. If you open the Waterproof Locker, then the sign of the door. If there is something you take in hand, only then displayed hand, as it is now.(It helps you determine the action.) It will also help with paragraph 1 ^
3) Add in the game Flying fish: https://en.wikipedia.org/wiki/Flying_fish
4) Through internal side models, players can pass through. This will help in situations when a player accidentally fell through the model in the game. This does not need to write the command "spawn", the player will be able to get out on their own, as the model to allow the player to go out of ourselves.
5) Large fish can be cut into pieces of meat.
6) If you kill a small fish, it can be picked up.
7) Make rebreather efficient (for example, it is possible to make it more expensive, but it also acted to above 200 meters.).
8) Add the possibility to expand the size of your inventory.
9) Lost boxes can be moved (one box prevents enter into one of the observatories on the island)
10) Perhaps so conceived, but off SeaGlide consumes energy as fast as if it is on.
2) For every action the crosshair icon is different. For example, when digging the sand, the picture is shown a shovel. When collecting ore is displayed picks icon. If you open the Waterproof Locker, then the sign of the door. If there is something you take in hand, only then displayed hand, as it is now.(It helps you determine the action.) It will also help with paragraph 1 ^
3) Add in the game Flying fish: https://en.wikipedia.org/wiki/Flying_fish
4) Through internal side models, players can pass through. This will help in situations when a player accidentally fell through the model in the game. This does not need to write the command "spawn", the player will be able to get out on their own, as the model to allow the player to go out of ourselves.
5) Large fish can be cut into pieces of meat.
6) If you kill a small fish, it can be picked up.
7) Make rebreather efficient (for example, it is possible to make it more expensive, but it also acted to above 200 meters.).
8) Add the possibility to expand the size of your inventory.
9) Lost boxes can be moved (one box prevents enter into one of the observatories on the island)
10) Perhaps so conceived, but off SeaGlide consumes energy as fast as if it is on.
Comments
2. For me crpsshair is good ;-)
3. Can be cool.
5. Im waiting for that too xD
6. Yup.
8. It will be for sure.. but i think that in early acces we have upg it to max xD it can be smaller
Good ideas. Take care m8
Thank you, I hope my English is not scared you
But he does not fly over the water.
https://youtu.be/gAjzH0vWSIA?t=4s