Feedback/suggestions
TISOD
philadelphia Join Date: 2016-06-04 Member: 218096Members
Feedback
0) Love game. I replay on hardcore every big update. I haven't finished power nap yet so I might be missing some new stuff.
1) Survival too easy. Its good for entry level but once you figure it out the game is just easy.
2) Hardcore, still too easy, but a little annoying if you make a mistake.
3) Fruit needs to be nerfed. Aquarium too.
4) Would like more work to get high level ingredients. More things like stalker teeth instead of just picking up stuff.
5) Battery chargers are great but they make powerfins useless. They need to be balanced with other game elements. i.e seamoth solar panel gets eliminated or its power gen gets nerfed, or make it a nuclear device with fuel.
6) There is really no in game reason to build a second base.
Suggestions
1) Hardcore should scale danger, and ingredients needed.
2) Add decay to bases, damage over time, or damage if not enough power (then nerf power gen)
3) Add sickness if you eat too much of same food type. Make me eat a varied diet.
4) Manure needed for crop farming
5) Nerf solar panels. First base should struggle for power.
6) escape pod needs to sink after a few days or blow up or something.
7) I'd really like bigger rooms and halls. Keep current ones but add some new big ones.
8) Make overall game harder and then make it so hardcore is more than 1 life. Heck if we die in hardcore just lock down the save file for 24 hours. It still gives you the thrill but lowers the annoyance.
Overall, game needs to be more of a struggle. Keep up good work. Finish this up and make a DLC and I'll happily pay again.
0) Love game. I replay on hardcore every big update. I haven't finished power nap yet so I might be missing some new stuff.
1) Survival too easy. Its good for entry level but once you figure it out the game is just easy.
2) Hardcore, still too easy, but a little annoying if you make a mistake.
3) Fruit needs to be nerfed. Aquarium too.
4) Would like more work to get high level ingredients. More things like stalker teeth instead of just picking up stuff.
5) Battery chargers are great but they make powerfins useless. They need to be balanced with other game elements. i.e seamoth solar panel gets eliminated or its power gen gets nerfed, or make it a nuclear device with fuel.
6) There is really no in game reason to build a second base.
Suggestions
1) Hardcore should scale danger, and ingredients needed.
2) Add decay to bases, damage over time, or damage if not enough power (then nerf power gen)
3) Add sickness if you eat too much of same food type. Make me eat a varied diet.
4) Manure needed for crop farming
5) Nerf solar panels. First base should struggle for power.
6) escape pod needs to sink after a few days or blow up or something.
7) I'd really like bigger rooms and halls. Keep current ones but add some new big ones.
8) Make overall game harder and then make it so hardcore is more than 1 life. Heck if we die in hardcore just lock down the save file for 24 hours. It still gives you the thrill but lowers the annoyance.
Overall, game needs to be more of a struggle. Keep up good work. Finish this up and make a DLC and I'll happily pay again.
Comments
Feedback
0. I love the game too xD
1-6. I think that balancing will the last thing that devs will do. Now they are trying to throw as many ideas as possible and we are rabbits in the lab xD
Suggestions
2. For 100%.
3. It is in the game, I think.
5. Balancing on the end m8 xD
6. I think that it is cool that we can build bases on that early game progress. But in future You will be living in pod couple weeks xD
7. Next stage of bases. That large that You could hide Cyclop there xD
8. Balancing. But Hardcore must be hardcore xD
Dev are doing their best xD and we will see before ver 1.0 story mode and more creatures.
Have a nice day xD