Beacons cluttering the HUD, turning them on/off centrally.

VincentNZVincentNZ Germany Join Date: 2016-05-31 Member: 217829Members
So I tend to place beacons at all my bases, which usually are four, I would like to place beacons in the centre of biomes for navigation and maybe to light up paths to certain areas like the lava zone/lost river. Also highlighting unexplored wrecks and landmarks would be a nice touch for me.

However placing them all clutters the HUD in an awful way. While I know that you can turn them off locally. I would love to have a wall-mounted device (or PDA based), where I can manage the beacons to my needs. What I would like to do there is change names (Like Wreck 1 Grassy Plateaus to Wreck 1 Grassy Plateaus -explored-). So I would have an overview where to explore next and would lead to the following:

Say I want to go to the Inactive Lava Zone with the Seamoth and have a path lined with beacons. So I need the beacons 1-10 plus the one from my nearest base for supplies. I do not need the one beacon pointing to the Treader's Path, the Mountain beacon and the jellyshroom cave entrance and exit beacons. So I turn them off and on individually.

Also I would like to manage the signals there, since they are nothing more than reversed beacons really. I could place them in this appliance and could turn them on and off like my beacons.

Comments

  • badgerfrothbadgerfroth Darlington UK Join Date: 2016-04-10 Member: 215599Members
    I'd like to see that as a feature of the scanner room.
    All beacons can be individually activated/deactivated from within the room.
  • VincentNZVincentNZ Germany Join Date: 2016-05-31 Member: 217829Members
    Yeah this would make sense, and make the scanner room viable in your main base, although everything around it is likely explored, as well as your secondary bases where you can still use the scans for a purpose.
  • TheElfTheElf Deep blue Sea Join Date: 2016-05-07 Member: 216483Members
    I support this idea whole-heartedly. So much so I already suggested it! Please everyone lend your support this AND the idea of giving a classification code to beacons so they can be displayed by a hotkey. Fx. All beacons set with a number 1 can be toggeld on by pressing F1, the number 2 toggled by pressing F2. etc.

    So a beacon named "1 North Shallow Quartz field" would be toggled on or off by pressing F1. And then a hot key for toggling ALL beacons on/off

    http://forums.unknownworlds.com/discussion/142288/hotkey-for-beacons#latest
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    A thousand times yes! Especially when you have glitched seamoths all over the place it gets really confusing which one is the one I'm currently able to use.
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