Beacons cluttering the HUD, turning them on/off centrally.
VincentNZ
Germany Join Date: 2016-05-31 Member: 217829Members
So I tend to place beacons at all my bases, which usually are four, I would like to place beacons in the centre of biomes for navigation and maybe to light up paths to certain areas like the lava zone/lost river. Also highlighting unexplored wrecks and landmarks would be a nice touch for me.
However placing them all clutters the HUD in an awful way. While I know that you can turn them off locally. I would love to have a wall-mounted device (or PDA based), where I can manage the beacons to my needs. What I would like to do there is change names (Like Wreck 1 Grassy Plateaus to Wreck 1 Grassy Plateaus -explored-). So I would have an overview where to explore next and would lead to the following:
Say I want to go to the Inactive Lava Zone with the Seamoth and have a path lined with beacons. So I need the beacons 1-10 plus the one from my nearest base for supplies. I do not need the one beacon pointing to the Treader's Path, the Mountain beacon and the jellyshroom cave entrance and exit beacons. So I turn them off and on individually.
Also I would like to manage the signals there, since they are nothing more than reversed beacons really. I could place them in this appliance and could turn them on and off like my beacons.
However placing them all clutters the HUD in an awful way. While I know that you can turn them off locally. I would love to have a wall-mounted device (or PDA based), where I can manage the beacons to my needs. What I would like to do there is change names (Like Wreck 1 Grassy Plateaus to Wreck 1 Grassy Plateaus -explored-). So I would have an overview where to explore next and would lead to the following:
Say I want to go to the Inactive Lava Zone with the Seamoth and have a path lined with beacons. So I need the beacons 1-10 plus the one from my nearest base for supplies. I do not need the one beacon pointing to the Treader's Path, the Mountain beacon and the jellyshroom cave entrance and exit beacons. So I turn them off and on individually.
Also I would like to manage the signals there, since they are nothing more than reversed beacons really. I could place them in this appliance and could turn them on and off like my beacons.
Comments
All beacons can be individually activated/deactivated from within the room.
So a beacon named "1 North Shallow Quartz field" would be toggled on or off by pressing F1. And then a hot key for toggling ALL beacons on/off
http://forums.unknownworlds.com/discussion/142288/hotkey-for-beacons#latest