New Low Entity Version Of Hera
BigD
[OldF] Join Date: 2002-10-25 Member: 1596Members
<div class="IPBDescription">and why I don't like it!</div> Currently being tested on one of the 1.04 beta servers.
Okay... I understand their purpose... less server load... etc... but the way hera's dark creepy hallway by marine spawn is now just a overly BLACK hallway without the fog is rather boring. It totally loses the atmosphere it gave off. Instead, you can't see anything and it feels kind of out of place... or something. I think fixing the leak in the readyroom and making the secret room less fancy ought to be enough. (Never got to check if those were changed at all)
Hopefully a better compromise can be met than losing the foggy hallway!
I hate to see my favorite map... "dumbed down"! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Okay... I understand their purpose... less server load... etc... but the way hera's dark creepy hallway by marine spawn is now just a overly BLACK hallway without the fog is rather boring. It totally loses the atmosphere it gave off. Instead, you can't see anything and it feels kind of out of place... or something. I think fixing the leak in the readyroom and making the secret room less fancy ought to be enough. (Never got to check if those were changed at all)
Hopefully a better compromise can be met than losing the foggy hallway!
I hate to see my favorite map... "dumbed down"! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Comments
i have a Geforce 2, and that map plays fine (all of them do)
Remember kids: Games are easily playable with 25 FPS (sometimes lower), i've played TFC with 5FPS (STEADY) and gotten really high scores before... it's not that hard to play games with low framerates, but it DOES detract from the game, yes... but better hardware is becomming more readily available... HL is a pretty hold engine, so you won't need a Geforce 4, 2ghz computer to get very good framerates
That map was bloody <b>huge</b>.
I loved it ...
how much bigger is it? Screenies~
I dont have an exact figure, but I think it was anywhere to double the size of the current Hera
Yes. But this was not a change made by, or approved by, the NS development team. In fact, Flayra actually asked server admins not to make these changes, as they can greatly impact the atmosphere, mood, and, to some degree, gameplay that the mappers worked so hard to achieve.
Flayra will be working on some changes to try and help improve performance, so hopefully the servers that are running the stripped down maps will be able to go back to the originals.
I still love Hera to death, it's one of my favourites if not my personal fav NS map.
peeeeeeeeeeeeeeeeeeeeeeeeeez Merkaba if you have an old copy of this gigantic version of hera I would love to see it.
(Hera and Bast are my favorite maps BTW)
anyway this talk about server lag due to maps compels me to tell you something strange i found on eclipse.
on eclipse and other maps there is a texture that depicts a mess of wires tubes and pipes that is sagging down. because i have a lot of lag, when i came round a corner i saw that texture suddenly appear after a split second and every time i ducked round the corner it dissapeared and reappeared. this sort of thing is expected to only happen with dynamic things in the map which move such as other players, structures, lifts, doors, equipment etc. since that texture thing is static and doesn't animate at all i don't know why it is doing this.
things that don't move do not need to be server side where the server calculates if we can see it and then sends the info on it's positional state to us. this might be one of the things you may want to look at. other things that are animated in seemingly random ways do not need all their data to be sent to everyone so that it looks exactly the same on everyone's computers. examples are the particles from the phase gate and steam spewing from pipes. the exact positions of every particle do not need to be sent to the clients.
please do not simplify the maps or allow people to simplify them in order to improve server performance.
How would a new expensive video card help out the load on a dedicated server?
Everyone knows you don't need 100 FPS in CS, but everyone still wants it. Its the way the players percieve things thats important, so if they are not happy with a maps performance, the map won't get as much use.
I have seen this happen to a few great maps in Counter-Strike. I would prefer to see a "hacked" version in use of a great map, then lose the map slowly from server rotations.