More Seamoth/cyclops upgrades
SushiDiver500
Join Date: 2016-05-28 Member: 217686Members
I tought of some new upgrades for the submarines of subnautica. Tell me what you guys think!
1. Seamoth floatation upgrade: Once the seamoth runs out of power you can activate its floatation devices to go up to the surface.
Recipe: Floater 4x, silicone rubber 2x.
2. Seamoth welder drone upgrade: When activated a repair drone will come out to fix your seamoth. Each 10% repair will cost 5% power.
Recipe: Camera drone 1x, welder 1x, computer chip 1x.
3. Seamoth engine booster upgrade: greatly increases seamoth speed, however, consumes energy faster.
Recipe: seaglide 1x, wiring kit 1x.
4. Cyclops draining system effiency upgrade: Draining systems starts immediatly in event of flooding, slowing the flooding process.
Recipe: Titanium 3x, computer chip 1x.
1. Seamoth floatation upgrade: Once the seamoth runs out of power you can activate its floatation devices to go up to the surface.
Recipe: Floater 4x, silicone rubber 2x.
2. Seamoth welder drone upgrade: When activated a repair drone will come out to fix your seamoth. Each 10% repair will cost 5% power.
Recipe: Camera drone 1x, welder 1x, computer chip 1x.
3. Seamoth engine booster upgrade: greatly increases seamoth speed, however, consumes energy faster.
Recipe: seaglide 1x, wiring kit 1x.
4. Cyclops draining system effiency upgrade: Draining systems starts immediatly in event of flooding, slowing the flooding process.
Recipe: Titanium 3x, computer chip 1x.
Comments
But I have a cool idea to you could also have repulsion cannons as an upgrade
Recipe: repulsion cannon 1x, computer chip 1x, and battery 1x.
What do you think?
NOTE: Not functional if warp results in concrete.
Recipe: Warper DNA serum 1x, advanced wiring kit 1x, Camera drone 1x, builder 1x.
This is an amazing idea but how would you use 200 power?
For the cyclops
Great!
Dude I made a post about that kinda thing you should post that here: JUST CLICK ME
Recipe: 2 titanium ingots, 1 floater, 3 batteries, and 1 computer chip
What do you think?
I recently placed a habitat in bone shark infested waters and it was impossible not to be eaten. The experience felt cheesy, because it was really too dangerous, but there was no other optons to create a habitat safely.
1. Seamoth/Cyclops Remote Control system upgrade MK1:
Seamoth:
2x Battery, 2x Computer Chip, 1x Advanced wiring kit
-lets you control your Seamoth remotely either through camera system (Scanner Room or Cyclops Camera system)
Cyclops:
3X Power Cell, 3x Computer Chip, 1x Advanced wiring kit
-same features as Seamoth's remote control
1.1 Seamoth/Cyclops Remote Control/Auto Pilot System Upgrade MK2:
Same material requirements but now increased by x2 times
-with all previous features for both submarine's now there's an option to use auto pilot:
- options for auto pilot:
- limit the depth to which auto pilot can go to
- with scanner room present (with maxed Scanner room range upgrade (x2 at least), the auto pilot scans vast area and maps every biome to the computer in the scanner room (with this it creates biome maps)
- auto pilot can go by itself to specific biome of your choosing (must have Scanner Room + its range upgrades)
- search for specific resources which were picked in the scanner room, if the scanner room found the specific resources your cyclops/seamoth will automatically go to that area
- avoid dangerous fauna (if they're in your encyclopedia)
2. Seamoth Sonar Upgrade Mk2:
- now the sonar update detects fauna and detects it with green (passive fauna), yellow ( defensive) and red (aggressive) colors
2.1 Cyclops Sonar Upgrade
- same as Seamoth but doesnt require to upgrade it further because it already detects fauna.