Controller Layout related to Batteries & Power Cells

WhiteFox77WhiteFox77 Minnesota Join Date: 2016-05-26 Member: 217564Members
The button to change batteries & power cells should be different from the button to use / pickup an object. I'm not sure how many batteries I've lost because I clicked one to many times when breaking a rock while holding my flashlight, or power cells I wasted because I tried to enter the Seamoth from behind while I had a power cell in my inventory. I'd suggest Y for the battery / power cell change.

Comments

  • NeoSerpentNeoSerpent Australia Join Date: 2016-05-24 Member: 217416Members
    I know how you feel, I became infuriated when I found out that my 10+ batteries were wasted on that stupid flashlight. What they need to do is, that when a thing runs out of power, then and ONLY then can you use a battery or power cell.
  • DeadlySilentpigDeadlySilentpig Join Date: 2016-05-25 Member: 217514Members
    I TOTALLY AGREE! It should be a inventory slot. (I would recommend 2x2, so you could preemptively have for four batteries, and 1x2 for the seamoth so you can put two power cells in.)
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