Content Ideas
FennecWF
USA Join Date: 2016-05-17 Member: 216864Members
Okay, so I really adore this game. And therefore, here's a few ideas I had that I wanted to share, mostly habitat stuff:
~Habitat Ideas~
Training Tank: A special room where certain egg types can be hatched. The resulting creature can be trained for different tasks depending on its type (such as a pack animal or defense animal etc). Upgrades could allow for more species to be trainable or for more equipment that can be equipped to them.
Long Multipurpose: A room about the size of the Moon Pool but without the pool part and with panels on the ceiling and floor for windows/reinforcement, obviously as well as the walls having panels for these. Usable for labs, storage, a power room, or as a scenic hall for viewing. Able to be stacked, but results in a taller room rather than two seperate floors.
Partitions: Buildable walls for seperating areas of rooms, mainly to go with the above room.
Floor Panels: For the above, for making seperate floors or catwalks.
Crisis Control: A room which keeps track of the total structural integrity of the facility it's installed in and slowly repairs it over time with small drones.
Repair Drones: Buildable drones which use the Crisis Control computer to automatically repair the facility structures when damaged. Must be recharged with a Power Cell.
Pulse Turret: A buildable, automated turret which scares off smaller creatures when they damage a piece of the facility when within range. Has a cooldown for each pulse and therefore is not the be-all end-all for defense.
Stasis Turret: A buildable, automated turret which charges a large stasis blast to freeze even the biggest creatures, but uses a ton of power.
Dehydrator: Uses up to three of any edible plant and/or animal matter to create a Dehydrated Meal, which provides the same hunger restoration as the two original parts, but only takes up one inventory slot and prevents rot. This process removes ANY hydration originally provided, obviously.
Slurry Machine: Same as the dehydrator, but requires one Water of any kind. Produces a drinkable slurry of the mixed parts which restores hunger and hydration and takes up only one inventory slot. However, it rots at a normal rate.
~Tools/Equipment~
Cloak: A buildable piece of equipment that uses a battery to make the wearer invisible when active.
Pulse Device: A portable noise pulse device that scares away smaller enemies when active. Uses a battery.
Net: A one-use deployable net which captures a number of fish before folding itself into a neat package for collection.
Beacon Net: Same as above, but an advanced form with a higher catch count and produces a beacon once it is ready for collection.
Tether Platform: Deployed to a solid surface, it unfolds into a platform which floats to the surface and can be climbed onto.
~Habitat Ideas~
Training Tank: A special room where certain egg types can be hatched. The resulting creature can be trained for different tasks depending on its type (such as a pack animal or defense animal etc). Upgrades could allow for more species to be trainable or for more equipment that can be equipped to them.
Long Multipurpose: A room about the size of the Moon Pool but without the pool part and with panels on the ceiling and floor for windows/reinforcement, obviously as well as the walls having panels for these. Usable for labs, storage, a power room, or as a scenic hall for viewing. Able to be stacked, but results in a taller room rather than two seperate floors.
Partitions: Buildable walls for seperating areas of rooms, mainly to go with the above room.
Floor Panels: For the above, for making seperate floors or catwalks.
Crisis Control: A room which keeps track of the total structural integrity of the facility it's installed in and slowly repairs it over time with small drones.
Repair Drones: Buildable drones which use the Crisis Control computer to automatically repair the facility structures when damaged. Must be recharged with a Power Cell.
Pulse Turret: A buildable, automated turret which scares off smaller creatures when they damage a piece of the facility when within range. Has a cooldown for each pulse and therefore is not the be-all end-all for defense.
Stasis Turret: A buildable, automated turret which charges a large stasis blast to freeze even the biggest creatures, but uses a ton of power.
Dehydrator: Uses up to three of any edible plant and/or animal matter to create a Dehydrated Meal, which provides the same hunger restoration as the two original parts, but only takes up one inventory slot and prevents rot. This process removes ANY hydration originally provided, obviously.
Slurry Machine: Same as the dehydrator, but requires one Water of any kind. Produces a drinkable slurry of the mixed parts which restores hunger and hydration and takes up only one inventory slot. However, it rots at a normal rate.
~Tools/Equipment~
Cloak: A buildable piece of equipment that uses a battery to make the wearer invisible when active.
Pulse Device: A portable noise pulse device that scares away smaller enemies when active. Uses a battery.
Net: A one-use deployable net which captures a number of fish before folding itself into a neat package for collection.
Beacon Net: Same as above, but an advanced form with a higher catch count and produces a beacon once it is ready for collection.
Tether Platform: Deployed to a solid surface, it unfolds into a platform which floats to the surface and can be climbed onto.
Comments
That's what salt is for. Besides, more items would have to be added to the game to accommodate the different fish and plants added to each meal.
Uhhhh... no thank you. While no doubt high in Omega3, a Peeper smoothie doesn't quite appeal to my tastes.