[Bug] Station power bug: Seamoth vs Bioreaktor
dziubo1
Poland Join Date: 2016-02-02 Member: 212502Members
Steps to reproduce:
1) Build base with bioreactor (as only source) and moonpool
2) Deamoth low on energy. Base critically low on energy. My seamoth had about 50%, base < 5%
3) Put any fuel to bioreactor
4) navigate seamoth to base
Expected result:
Seamoth cannot load if base has <=5% energy, otherwise base will go to 0% and shut down. It shouldn't
Actual result:
Base turns on and off trying to load batteries in seamoth. You can see video from attachment. Information about power outage and power restore loops.
Funny thing. In that case your base is out of power, that means you have no oxygen. I needed to get to moth and dive to survive
Attachements:
filedropper.com/powerseamothbioreactor
1) Build base with bioreactor (as only source) and moonpool
2) Deamoth low on energy. Base critically low on energy. My seamoth had about 50%, base < 5%
3) Put any fuel to bioreactor
4) navigate seamoth to base
Expected result:
Seamoth cannot load if base has <=5% energy, otherwise base will go to 0% and shut down. It shouldn't
Actual result:
Base turns on and off trying to load batteries in seamoth. You can see video from attachment. Information about power outage and power restore loops.
Funny thing. In that case your base is out of power, that means you have no oxygen. I needed to get to moth and dive to survive
Attachements:
filedropper.com/powerseamothbioreactor
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