[Bug] Station power bug: Seamoth vs Bioreaktor

dziubo1dziubo1 Poland Join Date: 2016-02-02 Member: 212502Members
Steps to reproduce:
1) Build base with bioreactor (as only source) and moonpool
2) Deamoth low on energy. Base critically low on energy. My seamoth had about 50%, base < 5%
3) Put any fuel to bioreactor
4) navigate seamoth to base


Expected result:
Seamoth cannot load if base has <=5% energy, otherwise base will go to 0% and shut down. It shouldn't

Actual result:
Base turns on and off trying to load batteries in seamoth. You can see video from attachment. Information about power outage and power restore loops.

Funny thing. In that case your base is out of power, that means you have no oxygen. I needed to get to moth and dive to survive :)

Attachements:
filedropper.com/powerseamothbioreactor

Comments

  • Alex_INFERNOAlex_INFERNO Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
    edited May 2016
    cool... its remind me old bug when ONE water machine 'eat' all energy in base. But after all DEVs fix this power' drain by limiting the appetites of this device. I think in THIS case they'll do some similar... OR you'll need to build a few Bio-generators... Strange, but this bug appear only with bio- with solar all working fine. I think problem is in bio- efficiency...
  • dziubo1dziubo1 Poland Join Date: 2016-02-02 Member: 212502Members
    bio could be an option if not glith with corals and mushrooms trees, that doesnt allow to aquire more resources without restarting game. Anyway, give 'Agree', to confirm that it's valid bug, please :D
  • Alex_INFERNOAlex_INFERNO Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
    I've play in exp. mode and there as a 'feed' for bio- i've use 4 melons - no more mushrooms and coral coctail...
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