Update 298 Released! - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Update 298 Released! - Natural Selection 2
After the response and tracking of a lot of the changes we introduced last week we decided to continue with another update of shakeups. There are some minor adjustments to...
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One question though.. why were high ping servers made blue instead of red? That kind of removes the impression that they are bad... People should always be encouraged in any way to play on the lowest ping servers possible...
I really, really, really like gorge and onos changes - although I'm slightly worried about the tunnels.
I'm less happy about the umbra and pres changes. Umbra was rarely used as it is, and now it's less useful, too. And pres... well, lifeform killing is a huge problem in pub. And you just gave everyone more lifeforms. Yay.
edit: That said, this change definitely improves the game.
Great job!
5 is just not in the realm of combat keystrokes.
Now that webs are going to play a prominent role, they NEEEEEEDDD a realistic way to use them mechanically. I simply cannot control my movements with wsad-space and my mouse while press 2 athen 5 in the build menu to get a web out. Obviously we'll want to use these in combat areas to assist skulks.
I just don't feel that a good way to balance an ability is to hide it behind difficult key-presses. Obviously this is less of an issue for some, but its major for me.
Power surge is still too strong, and will always be while it's lethal to skulks.
Otherwise I really do like these changes, but continue to hope that it's just the start of Strawberry NS2.
Oh puleeze stahp that you git
Other than that, loving the update! (especially the fade movement change)
Now when you left click on a server it acts as if you right clicked, bringing up the server info panel. This makes double clicking to join a server extremely annoying as your mouse has to be far enough off to the side to not click the server info panel when it comes up...
This already prevented me from getting into a server when a spot opened up (by the time I moved the mouse down and clicked join it had filled) and I can see it becoming an extremely annoying problem.
I'm praying that this is an unintended bug that will be fixed...
You could try replacing the babbler ball slot with webs, and have the babbler ball functionality added to spit. It would also cut down on rookie gorges trying to kill marines with babbler balls.
That's not really a solution... For starters when I first go on the game and open the browser if I see a server that's one spot from being full, I'll double click on it as fast as possible.. Now there's a chance that my second click will hit that dumb info panel and I won't be able to join before it fills up..
Using auto-connect also doesn't let you keep an eye on 3-4 full servers at a time so you can join the first one with an opening, which again you want to join as quickly as possible so you double click... oh wait info panel.
It's not necessary since right clicking brings it up... why make left click bring it up as well? It's just a stupid design decision (which is why I'm hoping it's a bug)
Gorge Babblers
You can now only place one egg, but it will spawn 6 babblers
This is one step for the browser, I believe Blue is RANKED, there will be icons to represent this in the future. Some things just didnt get done in time for the update.
I'd like to note that unless you keep the in-game documentation in sync with your changes (i.e. the nutrient mist description in the commander view in this case), most players (especially new ones) will not know it, except those who read the changelogs (and remember them).
Just had a game end in a concede and no one noticed anything.
Also my bites seem to connect worse now which is almost surely placebo.
Also also there appears to be a new bug which shows the destroy animation of structures destroyed during a previous life again if you come across the spot where it happened.
Also also also I agree with mofo that a single click on a server should not open that info panel.
https://steamcommunity.com/sharedfiles/filedetails/?id=683505286
Is it a bug, is it a feature?
NS1 had combat, but now you can be the parasite!
Coming to Crawling under your skin this summer.
Potential bug: I had an issue when alt-tabbing where every babbler was frozen in place/unresponsive to bait after tabbing back in.
Potential bug: I'm also getting a mod error when trying to activate NS2+ now.
This is an interesting patch. I'm not sure about the nutrient mist buff or umbra nerf. Decysting used to be encouraged, and now straight-up DPS will be. And umbra was underused as is, so why nerf what didn't feel overpowered before?
Also, this is more in reference to the previous patch, but contamination is crazy powerful in pubs now. If it's a big map and marines are sitting pretty on two tech points, it doesn't really matter: once aliens get the third hive, it's over. You could argue that was the case previously, but the "push or die imminently" threshold now begins as soon as the third hive is raised. I'd argue that these particular 3-2 games are more influenced by contamination than successful engagements now. The marine team can scramble to counter by trying to out-DPS the contamination cysts, but the bile bomb effect is instantaneous, and it becomes impossible to juggle welding and damaging the cysts unless a sizable chunk of the team is focused on doing so. Which says nothing of the fact that the only real option for a marine team at that point is to successfully push a hive, which means they can't afford to be hanging out in base defending against contamination which is quickly eroding their phase gate, IPs, arms lab, and proto. You should rethink this one.
I don't have any strong opinions about the resource cost, fade movement, or phase gate armor changes yet.