Randomly Generated Biomes
Spoonsy
United Kingdom Join Date: 2016-04-13 Member: 215735Members
Now I've been watching this game for the past few weeks and I've really loved the look of it, I was sad to hear that multi-player isn't on it but I heard some rumours that there might be close to the future and i had the thought that there should be some randomly generated biomes for multiplayer considering the fact that singleplayer players would instantly know where stuff would be when they've played a small amount on single player and jumped on with their friends.
So i feel like there should be some procedurally/randomly generated biomes so the map is different every time for every different server otherwise you know what to expect and will get heavily repetitive.
Tell me what you think and your views on this idea, would be great to get some more insight on it!!!
So i feel like there should be some procedurally/randomly generated biomes so the map is different every time for every different server otherwise you know what to expect and will get heavily repetitive.
Tell me what you think and your views on this idea, would be great to get some more insight on it!!!
Comments
It would be fun though if there were random cave entrances, those could potentially be randomly generated. I think without much trouble, being smaller areas...
And they have or had the potential to create an invisible warp node network with random warp node locations tied to a fixed warp node network. The graph being the same or mainly the same but the node locations inside the real game map would differ randomly.
A warper could link to the node, creating a portal leading to the other nodes of the graph and thus to other map parts. The diver or a small sub could follow. Warp tech in the cyclops could generate a warp linker to allow the cyclops to link into the warpnetwork with a portal fitting the cyclops, allowing the cyclops to reach giant closed cavern system. To find those random warp nodes, the player had to observe and follow warpers. Later, tech could scan the area for warp anomalies until a position for warping would be found.
A perfect system to randomize deeper cave findings in closed warper territory. Also good for hidden lava or lost river caves. Or more jelly shroom caves, hidden koosh zones or blood kelp areas.
Well, it's probably too late.