Randomly Generated Biomes

SpoonsySpoonsy United Kingdom Join Date: 2016-04-13 Member: 215735Members
Now I've been watching this game for the past few weeks and I've really loved the look of it, I was sad to hear that multi-player isn't on it but I heard some rumours that there might be close to the future and i had the thought that there should be some randomly generated biomes for multiplayer considering the fact that singleplayer players would instantly know where stuff would be when they've played a small amount on single player and jumped on with their friends.

So i feel like there should be some procedurally/randomly generated biomes so the map is different every time for every different server otherwise you know what to expect and will get heavily repetitive.

Tell me what you think and your views on this idea, would be great to get some more insight on it!!! :3

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    They tried that during early development and it was very hard to actually get proper error free landscapes. So they abandoned it in favor or using a noise/heightmap to general the areas and building everything by hand to get a much higher quality world.

    It would be fun though if there were random cave entrances, those could potentially be randomly generated. I think without much trouble, being smaller areas...
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Kouji_San wrote: »
    ...
    It would be fun though if there were random cave entrances, those could potentially be randomly generated. I think without much trouble, being smaller areas...

    And they have or had the potential to create an invisible warp node network with random warp node locations tied to a fixed warp node network. The graph being the same or mainly the same but the node locations inside the real game map would differ randomly.

    A warper could link to the node, creating a portal leading to the other nodes of the graph and thus to other map parts. The diver or a small sub could follow. Warp tech in the cyclops could generate a warp linker to allow the cyclops to link into the warpnetwork with a portal fitting the cyclops, allowing the cyclops to reach giant closed cavern system. To find those random warp nodes, the player had to observe and follow warpers. Later, tech could scan the area for warp anomalies until a position for warping would be found.

    A perfect system to randomize deeper cave findings in closed warper territory. Also good for hidden lava or lost river caves. Or more jelly shroom caves, hidden koosh zones or blood kelp areas.

    Well, it's probably too late.
  • SpoonsySpoonsy United Kingdom Join Date: 2016-04-13 Member: 215735Members
    Yeah i can see see where you guys are coming from, and i have to agree, the graphics are top quality and makes the game really impressive but it's a shame they scraped the idea of random seeds as it would make the multiplayer game so much better :/
  • TheJewelOfJoolTheJewelOfJool Southwestern Ontario Join Date: 2016-01-11 Member: 211261Members
    No. Random seeds would never work in the current game. Random caves on the pre-created map could work, though.
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