Unrealism of pipe layout
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
When you lay a pipe near the surface, it just simply floats there with nothing holding it. This looks really unrealistic and I would like something to be done about it. Here's my idea: we need a sort of floating rectangle with a hole in the middle to hold the pipes in place. What do you think?
Comments
I only made and used some for the first time a few days ago - figured it was about time - and I agree it looks odd. But I'm highly unlikely ever to make more. So much fiddling to set them up and I can't see any real benefit.
That said, it would be pretty cool to give them a more realistic-looking appearance, somewhere down the lines.
Ive personally not used the pipes either, save for that one time when i started playing the game. that got me curious about it but the minute i tried the thing i stopped and never used it again since.
The plan is to require power for Bases, Cyclops, and Seamoths produce oxygen. Let your Seamoth's power drop to 0 and you better have a Power Cell in your inventory or else you will likely drown or suffocate. After all, converting water to oxygen is easy if you have enough power.
They would have to let us connect pipes to our bases if they decided to go that way. Although, it is possible that if part of our base is above water, then we won't have to worry about oxygen for some of our bases. Of course that is assuming that we don't dig through a ton of dirt to establish entryways above water.
Considering how much freedom that we are allowed with constructing unrealistic bases, pipes sticking out of the water are a really insignificant problem.
Forgot to say that my idea was only a very early one and needed to be developped, so you guys can go ahead just like this dude.
It could be a rubbery extendable part that allows you to move 3-4 m while its still attached to you're back
Dont worry.The devs have said that they scrapped the idea of O2 machines,Plants producing O2 and ultimately pumping O2 into basrs with pipes.They basically said that O2 machines would just come preinstalled and only turn off when there is no power.
That makes sense. Oxygen can be extracted from water easily once you pass an electric current through it.
I can live with that decision.
Yup.Some people in the discord chat also brought it up.Electrolysis actually makes Breathable O2 and it makes sense that seabsaes would have a built in O2 system.I mean, a seabase without O2 machines is like a plane without wings.
Oh and bugzapper,are you in the Discord chat?
No. There's more than enough discord in my life, mainly originating in Facebook.
I prefer using the General Discussion forum here. Always lurking around here or the Ideas forum.
My expectation is, if they were to do something, that would roughly be what it was. Occasionally having to purify your scrubbing material, like how you stuff crap into the bio reactor. As mentioned though, they appear to have binned the O2 stuff for now, just leaving it as "base has power, base scrubs air"
I'm a former diver, so you can imagine how I feel about the game's pressure mechanics, gas physics and biomedical issues.
Nod. I'm advanced open water certified back with the Y, though I'll admit my total hours is still pretty limited. I feel at least I understand the basics
I've always just lumped all of this into what I call "Star Trek Physics". We do these things because they sound cool, and the fact that real life doesn't work that way is not really a huge deal. That said, some people (like me) have a limited level of "suspension of disbelief". I can turn off most things about it, but if they're going to introduce a system, I want to see that system to at least be rational.