Surprize... The Most Important Thing For Me...
Dalai-Lama
Join Date: 2002-11-20 Member: 9459Members, Constellation
<div class="IPBDescription">How to terrorize poor marines.</div> In most of topics, i see a lot of people say DC/MC/SC is the only way for the aliens. So they build their DC in first because it's regenerate building and carapace skull. Yeah very good, i like that, but i think they forget one thing that make a lot of war to be win: THE SURPRIZE!!!!
Surprize is the key of a war, attack where they don't think you can (remember the OverLord invasion of Normandy at the 2nd world war), let them think an ambush can happen at all the corner of a map, using cloaking make them fear, they progress very slowly to be sure to not being attack by nowhere...
For my point of view, having skull tank serve to nothing, they will die by turrets in the base... a cloaking skull make the marines fear, he don't know where the danger is....
In that game when you're alien, after the first rush, the thing that we have to do, it's to stop the marine progression or to slow them the most we can to let the gorge doing what they want with the ressource and build a second hive.
With the carapace, you run like a rabbit to death, you can kill 1 or 2 marines (if you're pretty good), but this is not a problem for them, they go quick they don't matter, if they hear something then they stop a short instant, and they go if no menace.
With cloaking, you stay ambush in a point, the marines know that aliens can be cloak, then they move slowly and look everywhere for a possibly menace. Let them pass, then bite them, you can kill easilly 2 marines with this technic, 3 if your pretty good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
So, it's my technic, but in public servers if i do that every body yell on me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
But i think, this is a very good way to win in a match or if you're with your team...
PS: sorry for my english, i'm french <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Surprize is the key of a war, attack where they don't think you can (remember the OverLord invasion of Normandy at the 2nd world war), let them think an ambush can happen at all the corner of a map, using cloaking make them fear, they progress very slowly to be sure to not being attack by nowhere...
For my point of view, having skull tank serve to nothing, they will die by turrets in the base... a cloaking skull make the marines fear, he don't know where the danger is....
In that game when you're alien, after the first rush, the thing that we have to do, it's to stop the marine progression or to slow them the most we can to let the gorge doing what they want with the ressource and build a second hive.
With the carapace, you run like a rabbit to death, you can kill 1 or 2 marines (if you're pretty good), but this is not a problem for them, they go quick they don't matter, if they hear something then they stop a short instant, and they go if no menace.
With cloaking, you stay ambush in a point, the marines know that aliens can be cloak, then they move slowly and look everywhere for a possibly menace. Let them pass, then bite them, you can kill easilly 2 marines with this technic, 3 if your pretty good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
So, it's my technic, but in public servers if i do that every body yell on me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
But i think, this is a very good way to win in a match or if you're with your team...
PS: sorry for my english, i'm french <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Comments
Cloaked gorges, on the other hand, would be very nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
When i fade, i take cloaking/adrenaline or cloaking/regeneration (depend of the second choice). cloaking for fade can make very powerfull ambush (easy to kill a group of 5 marines near you)...
for the lerk hum... maybe it's not powerfull but i think lerk isn't useful without 2 hives (or for extreme choice or for spy and make sneak attack on an outpost/hive).
For Onos, hummmmmmm there's no problem i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
If they are setting up a phase gate right outside your hive, cloaking isn't going to help nearly as much as carapace, and the phase strat is very common.
Early game is all about skulks and gorges wich in my opinion benefit more from cloak than carpace. OCs without def will do ok with gorge support till the second hive is up and then you get DefChambers. But the whole thing comes crashing down if the marines manages to lock down both hives. Then your cloaking wont do much good, but thats the risk, just as much as marines gambling for that double lockdown to work.
I do not agree that fades have a hard time without Mov chambers. Its not all about spamming acidrockets and lugging back to the defchambers. Blink or run in there whack a turret, run n heal, repeat untill you have a blind spot on the TF. Then when working on the TF, you might want to pause n cloak, then scare the **** out of the poor guy who commes to weld the TF <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
After the whole stagnation of DC/MC/SC lineup, people havnt really had a chance to learn the advantages of cloaking. They just whine when someone builds, cause everyone else does.
Be brave, go for sensory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Also:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
If they are setting up a phase gate right outside your hive, cloaking isn't going to help nearly as much as carapace, and the phase strat is very common.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Cloaking helps you stop them from getting that far from their base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<a href='http://triumastra.free.fr/Images/ns_caged0000.jpg' target='_blank'>http://triumastra.free.fr/Images/ns_caged0000.jpg</a>
and to answer at Sekdar, if you're team is good in ambush, marines can't get 2 hives... maybe one, because you can't be every where. But 2 hives no!!! And with 2 hives, you win or your team is a bad team (joking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
My post is this point of view, make the marines FEAR and BE SURPRIZE then you have all the card to win...
<a href='http://triumastra.free.fr/Images/ns_caged0000.jpg' target='_blank'>http://triumastra.free.fr/Images/ns_caged0000.jpg</a>
and to answer at Sekdar, if you're team is good in ambush, marines can't get 2 hives... maybe one, because you can't be every where. But 2 hives no!!! And with 2 hives, you win or your team is a bad team (joking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
99% of commanders WILL build an observatory to get access to phase gates. Cloak will then become useless.
And same i can say:
99% of commander upgrade there arms. Carapace will then become useless
And same i can say:
99% of commander upgrade there arms. Carapace will then become useless<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Two words.
Sensor Sweep.
Skulks trying to hide, cloaked? Not now, not ever. Marine move near hive, toss up a phase. Skulks try to rush but have the hitpoints of a fly... GG marines.
Firstly Defence are the most useful tower AT ALL, they heal all other aliens/structures meaning EVERYTHING on your side has a better longevity. They are more flexible when combined with offense towers.
The 'Wall of Lame' isn't called so becasue its ineffective, its because its very effective but used very often.
Cloaking doesn't help take down turrets one of the most important skulk jobs. And saying carapace becomes useless after they upgrade their arms is nonsense, it might put you back where you were but it cost res for the comm and its better than being even weaker.
I think this whole problem arises because you may get a better ratio using sensory but not a better tactical position overall and the ratio misleads alien players.
Also sensory is the only chamber that is pretty much useless. All skulks can parasite why should i place a chamber to do so. The reason it costs 10 res is becasue its soo bad.
If your a gorge on my team and you place sensory first expect moaning.
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
I think that you'll be surprize a day, and i hope that's me i surprize you and frag you...
What about us poor lerks, huh? Without adrenaline, all we can reliably do is spam umbra at a doorway. None of that fancy offensive umbra stuff, because you get minced while you're trying to regain enough energy to umbra whatever you landed at. No pulling out if 5 marines come to knife you, because you just spammed umbra, and have no energy left to fly.
Bah. We're so underappreciated.
Build order, the eternal debate. I've always and probbably always will prefer def as my first chamber but I really don't care what follows.
I only post one, but the forum think i post a lot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
If you want to play just for fun, ok, build any chamber you want and have fun, and don't expect to win quickly (but even you'll lose, you'll have great amusement). Some will think this is just stupid, but sometimes playing just for fun or in a different way is more relaxing.
If you play a match or if you absolutely want to win, use defense chambers first.