POWER CELL CHARGERs!!!!
Icewave
Canada Join Date: 2015-11-02 Member: 208906Members
Canada Join Date: 2015-11-02 Member: 208906Members
what do you think?
https://trello.com/c/Iqnrri7d/5593-power-cell-charging-station
https://trello.com/c/Iqnrri7d/5593-power-cell-charging-station
Comments
I hope it can do pizza dough too.
You can see in trello that the next update that is going to be this April going to be called "the machinery update" and will probably going to have battery and cell charging stations
This is just the 3d model. There is still a lot of work missing before we can build it in our base.
Given how the Cyclops Power Efficiency Module currently works, that actually might be a workable strategy.
The cool thing is they are currently planning on increasing the max power of the cyclops x6 on trello, along with some other awesome upgrades for it.
Im quoting your quote about a quote
that took me way to long to type...
So we've had the agricultural revolution and now the industrial one. Is it just going to be stuff like the chargers and the scanner/map room or will it include a lot more?
And I'd still like to be able to place a couple of solar panels on the sail for surface recharging.
Right now, I'm having trouble finding Cyclops depth compensator fragments.
Spread around grand reef. I go there for the moonpool and come away with that, cyclops depth thingy, nuclear reactor and thermal plant.
Yes, this whole recharger idea and even doing on Trello started january 20th this year and was put back for programming difficulties until recently the artwork for both stations started and finished in less than a day each. Programming still isn't done, as the cells on both subs weren't really items and handled as recharging menus rather than really replacing items. The same with tools holding batteries as you couldn't extract old batteries as items.
But I think it's less actual coding than more checking old code doesn't interfere. Especially now that batteries could get a charging value stored with the item. So it's possible that it appears any day now, plus if you consider that this month update focus is on machinery.
Alos, that new cyclops voice is nowhere near as good as the old one
+9000
I reckon bases will always be useful. Farming plants and fish. Even if you're not farming them, I'd want to keep specimens of everything. The cyclops isn't fast either. Most of the time I prefer to scoot around in the seamoth. So I'd still have bases with moonpools for recharging (and growing food). I've tried the cyclops as a mobile base but even putting aside the issue of power, I didn't like it. I can see why some would but for me it's for deep water exploration or transport in areas unsafe for the seamoth.
100% my story also >_<
As i said in another post, im pretty sure my cyclops is about to hit puberty. its new voice gives me the creeps everytime i enter it nao
'Yes, Dave.'