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Coranth
Join Date: 2015-06-02 Member: 205160Members
From the Activity Feed...
Scott Thunelius joined Change depth mods and defaults for Cyclops2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Change depth mods and defaults for Seamoth2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Display X / Y format for depth, so max crush depth is displayed.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Remove the concept of "Safe Depth" from the game. Yellow is simply a visual warning of an approaching crush depth.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Buttons on the helm of the Cyclops can cycle the power, lights, and external floodlights on and off.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Floodlights on hardpoints on Cyclops.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Recipe for Cyclops to include 6 power cells. Increase power max x6 (or include 6 cells after power refactor)2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Swap current power cell model in cyclops for real power cell model.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Mounted cameras for aid in piloting Cyclops. Left clicking on hologram at helm engages the cams and cycles through them. R click to return to FP.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Beeping proximity detectors when piloting Cyclops to warn of terrain.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Make Cyclops' lockers work.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Trying to deploy the Seamoth from the Cyclops when below the Seamoth's crush depth will display a warning.2 hours ago
Scott Thunelius (scottthunelius)
Scott Thunelius on Change depth mods and defaults for Cyclops
Level 0 - 500m
Level 1 Depth Mod - 900m
Level 2 Depth Mod - ~1500?
2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius added Change depth mods and defaults for Cyclops to To Do2 hours ago
Scott Thunelius (scottthunelius)
Scott Thunelius on Change depth mods and defaults for Seamoth
Level 0 - 200m
Level 1 Depth Mod - 300m
Level 2 Depth Mod - 500m
Level 3 - Depth Mod - 900m
................................
Good stuff!
Scott Thunelius joined Change depth mods and defaults for Cyclops2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Change depth mods and defaults for Seamoth2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Display X / Y format for depth, so max crush depth is displayed.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Remove the concept of "Safe Depth" from the game. Yellow is simply a visual warning of an approaching crush depth.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Buttons on the helm of the Cyclops can cycle the power, lights, and external floodlights on and off.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Floodlights on hardpoints on Cyclops.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Recipe for Cyclops to include 6 power cells. Increase power max x6 (or include 6 cells after power refactor)2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Swap current power cell model in cyclops for real power cell model.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Mounted cameras for aid in piloting Cyclops. Left clicking on hologram at helm engages the cams and cycles through them. R click to return to FP.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Beeping proximity detectors when piloting Cyclops to warn of terrain.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Make Cyclops' lockers work.2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius joined Trying to deploy the Seamoth from the Cyclops when below the Seamoth's crush depth will display a warning.2 hours ago
Scott Thunelius (scottthunelius)
Scott Thunelius on Change depth mods and defaults for Cyclops
Level 0 - 500m
Level 1 Depth Mod - 900m
Level 2 Depth Mod - ~1500?
2 hours ago
Scott Thunelius (scottthunelius)Scott Thunelius added Change depth mods and defaults for Cyclops to To Do2 hours ago
Scott Thunelius (scottthunelius)
Scott Thunelius on Change depth mods and defaults for Seamoth
Level 0 - 200m
Level 1 Depth Mod - 300m
Level 2 Depth Mod - 500m
Level 3 - Depth Mod - 900m
................................
Good stuff!
Comments
Is that from this info or somewhere else? Crush depth is 225m now. According to this info it's being reduced to 200m?
I assumed those depth levels were for the new submarines, which means you won't have to always equip them with pressure compensation modules. However, seeing those called depth mods makes me believe now they will be permanent upgrades instead.
After all, the Cyclops is basically a moving base, so at some points, you should be able to get it way down, and then turn on the floodlights and light a huge area around the ship for exploration. That makes a lot of sense.
Can't wait for it to be implemented.