SOS - Need some help to rescue my toon

BeyogiBeyogi Join Date: 2016-04-01 Member: 215162Members
I've got a rather frustrating situation in the game right now. I've been rather unsucessful finding plans that aren't the seamoth or the bio reactor and my crash capsul decided to float away with swimming speed. It's gone and I don't get it back, unless there is a cheat or something that respawns it in its original location.

Now I've got a base with a bio reactor and a fabricator, but I don't have those fungal samples and my knife just broke as I tried to farm them from table corals. Thankfully I still got a sample of the ranks, but I still need fungus stuff. Can I get those without a knife or do I need to restart the game?

Comments

  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    You have multiple options. There is a debug console in the game to help test it right now. You can use that to just give yourself the solar panel blueprints, or spawn yourself any items you could want, like a knife.

    So, if all you want is another knife to get over the hump, see here to turn on the console:

    http://subnautica.wikia.com/wiki/Debug_Console_Commands

    and Here to spawn another knife:

    http://subnautica.wikia.com/wiki/Spawnable_items

    I don't know of a way to move your pod back. You can die (via the console or just the normal way) and teleport back to your pod, but it may be way way way out there by now.

    The pod floating away thing will be fixed soon (it's technically fixed in the Experimental build, but it has some other issues which may not be appealing to you right now).
  • TheOceanTheOcean Ireland Join Date: 2016-03-29 Member: 215033Members
    Do not try to teleport to you pod unless it is absoloutly neccicary. Since it has floated away it means that it could be around 10,000 meters away and if you go back to it you'll be swimming through reaper territory for almost 20-30 mins or longer. I would reccomend placing a beacon on your current base in case of such a situation. In case you ever do get teleported to the lifepod I would reccomend doing the command 'goto genroom' in the debug console and swimming out through the hole under the water.
  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    You can actually teleport to most of the wrecks in the game also, including ones in the shallows. Assuming your base was near your starting spot, it's a decent way to get back if you die.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    edited April 2016
    Well, if you're using the console you can just "Warp 0 0 0" to teleport to the center of the map in the Safe Shallows, likely very near where you spawned when the game started.

    Until the wandering Lifepod issue is fixed again, I've been using the trick of fencing it in with air pipes at the beginning of the game. So far, so good.
  • starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
    I think that the Lifepod is supposed to wander a bit until it is fixed with a Welder. There is feature on the Lifepod screen that says Gravity Anchor which forces it to stay put. Maybe some Gasopods pushed the Lifepod away.
  • BeyogiBeyogi Join Date: 2016-04-01 Member: 215162Members
    Thank you guys for telling me about the console commands. That saved me a lot of trouble.
    starkaos wrote: »
    I think that the Lifepod is supposed to wander a bit until it is fixed with a Welder. There is feature on the Lifepod screen that says Gravity Anchor which forces it to stay put. Maybe some Gasopods pushed the Lifepod away.
    It kinda seems to be the opposite way. It's locked into place until you repair it. Then it starts to wander around. Maybe there's a programming error and the gravity anchor is actually activated in the beginning, but gets deactivated once you repair things?
  • project_mercyproject_mercy Aurora Engine Room Join Date: 2016-03-27 Member: 214884Members
    starkaos wrote: »
    I think that the Lifepod is supposed to wander a bit until it is fixed with a Welder. There is feature on the Lifepod screen that says Gravity Anchor which forces it to stay put. Maybe some Gasopods pushed the Lifepod away.

    There's a bug in the stable version where it sometimes wanders irrespective of the pod status. Repairing the pod does not stop it. It doesn't happen all the time, but once it starts it just keeps going.

    It's fixed, as far as I've seen, in experimental. So whenever the Map Room update hits stable, hopefully that will be the end of it drifting after being repaired.
  • CaricaCarica US Join Date: 2016-03-28 Member: 214970Members
    just goto thinking.... what if this isn't meant as a bug? we get that message about there being the island due south (that we all know and love) at 750 meters from the second mate right? He sent coordinates.... what if the pod is trying to get there?
    I've noticed my pod in one build to start heading in that direction.... granted it could have just been a coincidence... but what if?
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