SOS - Need some help to rescue my toon
Beyogi
Join Date: 2016-04-01 Member: 215162Members
I've got a rather frustrating situation in the game right now. I've been rather unsucessful finding plans that aren't the seamoth or the bio reactor and my crash capsul decided to float away with swimming speed. It's gone and I don't get it back, unless there is a cheat or something that respawns it in its original location.
Now I've got a base with a bio reactor and a fabricator, but I don't have those fungal samples and my knife just broke as I tried to farm them from table corals. Thankfully I still got a sample of the ranks, but I still need fungus stuff. Can I get those without a knife or do I need to restart the game?
Now I've got a base with a bio reactor and a fabricator, but I don't have those fungal samples and my knife just broke as I tried to farm them from table corals. Thankfully I still got a sample of the ranks, but I still need fungus stuff. Can I get those without a knife or do I need to restart the game?
Comments
So, if all you want is another knife to get over the hump, see here to turn on the console:
http://subnautica.wikia.com/wiki/Debug_Console_Commands
and Here to spawn another knife:
http://subnautica.wikia.com/wiki/Spawnable_items
I don't know of a way to move your pod back. You can die (via the console or just the normal way) and teleport back to your pod, but it may be way way way out there by now.
The pod floating away thing will be fixed soon (it's technically fixed in the Experimental build, but it has some other issues which may not be appealing to you right now).
Until the wandering Lifepod issue is fixed again, I've been using the trick of fencing it in with air pipes at the beginning of the game. So far, so good.
There's a bug in the stable version where it sometimes wanders irrespective of the pod status. Repairing the pod does not stop it. It doesn't happen all the time, but once it starts it just keeps going.
It's fixed, as far as I've seen, in experimental. So whenever the Map Room update hits stable, hopefully that will be the end of it drifting after being repaired.
I've noticed my pod in one build to start heading in that direction.... granted it could have just been a coincidence... but what if?