A "control" room for your base.
Chris01
95050 Join Date: 2015-11-19 Member: 209347Members
It would be nice to have a "control room" for your base. It would either be a "map" room spin off but it would only "map" your base for leaks and show you power levels and power problem ( ie. solar panels getting plant growth on them or broken by a stalker or shorting wire. Also show what bulkheads are closed. Might also monitor air quality. Could also have a A.I.
Comments
another thing i would like to see is angle snapping when placing certain things i hate placing wall lockers and having them at different hights.
It could offer:
Theoretically the scanner room or this base management room could sent any alarm in form of a message through the already existing radio. So you should receive the alarm of a base through your radios in all other bases or the cyclops, but not if you're exploring outside. Maybe the radio message can be read from your pda, but then the hud should display a warning.
Not exactly a step forward from modern wireless internet tech, where nowadays you can get your house alarms via phone app. This radio is more like a relict and a step backwards in tech, unless it would simply be a modern long range router for your pda. Not to forget that pda's for display are soon past and augmented reality huds the next generation. But this game is a mix of nostalgia and futurism, where manual bulkheads, ladders and radios live next to energy based replicators that pull subs out of thin air, power beam networks and interstellar travel with dark matter and warp drives.
Maybe the reason we get no fancy AI, research computers, automatic bulkheads, gravitation shafts or turbolifts. Too overpowered and too much futurism. I don't really know what to think of it. Only that the game is the best underwater game out there.
Which brings me back to the control room. All artwork and the room of the scanner room is already there. All that would be needed are additional menus and a the ability of the map to display the build base parts in another color scheme. So in the end the scanner room could be turned into a command center. The fixed upgrade panel and menu to the wall, as well as the drone ports outside, prevent this map room to used as an modular interior construct to be fit inside a round room or the cyclops. If it would be modular, I'd break it to the following parts:
that'd allow more than 2 and different drones linked to a single command, maybe even:
First the devs would need a miniature base map like the map in the scanner room. One that displays base modules. The flood display is already ingame. Then an item list for control of water, air, energy, hull integrity that allows activating these function changes by selecting the module parts on the interactive minimap.
Do you mean the one side with the upgrade slots and fabricator panel and the other side with the resource selection and camera link panel? Because the front and back side are for corridor links to tubes or other base module connections.
That would be effectively 1 camera link panel, 1 scan select menu panel, 1 upgrade slot panel and 1 fabricator menu panel.
While the upgrade slots and fabricator panel remembers the moonpool control port that is an extra build. The map menu could be part of an extra or a second extra panel tied to the map. The cam panel though is tied to 2 cameras with docking ports and that could be handled wallside, like the exterior solution of the water filtration machine, where the inside construct got an outside wall placement. In case of a cam port it could mean 1 cam control with monitor on the inside and a tied outside port with cam drone docking. All cams could be linked and a max defined, without needing a complete new scanner room module.
Generally speaking we would have:
The software control would have:
i think he is talking about the cyclops he did say helm.