Airlock

gunmetal563gunmetal563 Join Date: 2015-09-30 Member: 208239Members
the hatch room that appears when hatch is build on a room should also come with a bulkhead to make it seem more realistic

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and when placed any ware in a corridor it automatically adds a bulkhead requiring that the corridor is attached to something like another corridor or multipurpose room and not a T or an X corridor

to make things more realistic the bulkhead to the airlock can be auto closing with the player having to wait for the water to fill the airlock before entering from outside, and waiting inside the airlock for it to fill with water before leaving it to go outside with the exception that it is in the floor or bottom of the corridor.

Comments

  • gunmetal563gunmetal563 Join Date: 2015-09-30 Member: 208239Members
    I think their also should be an airlock in between the moonpool and the rest of the base as well
  • Chris01Chris01 95050 Join Date: 2015-11-19 Member: 209347Members
    We also need a air lock unit to store our equipment as you wouldn't want to carry all your stuff with out the water to support it, much to heavy and cumbersome. You can store emergency breathers in a wall unit that has a 15 sec. breathing time so you can reach a airlock unit and place them around the base. We also need a "double" bulkhead unit, a squared corridor with a bulkhead door on either end that forms a blocking wall if a area of the base floods. The unit's doors should close automatically but let a person cycle thru from the flooded side to the air side and let you re-enter the flooded side to repair. This unit should replace or supplement the bulkhead door single unit. Note: it would be nice to have a view port in the bulkhead doors so you can see whats on the other side.
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