alright u know how the "seamoth" has that underwater docking bay that charges and brings out of water. well could they do the same thing for the cyclops..
Yeah, the cyclops could probably benefit from being given side doors/dockingports. Maybe in that empty room between the bridge and engine?
How do u planing to dock then? moving strafe? cyclop not moving by starfe. For dockin from side port we have bad view too. One good point to place docking port - below main window. Just add to existing airlock another door. All like on that picture above
How do u planing to dock then? moving strafe? cyclop not moving by starfe. For dockin from side port we have bad view too. One good point to place docking port - below main window. Just add to existing airlock another door. All like on that picture above
The only reason i'm not suggesting the "front entrance" is because it looks as if there's sensors or some such located there.
As for the strafing issue, There's plenty of vessels even in our world that cannot strafe that only has side entrances, Cars for example, And yet we have little problem "parking" them in the correct position.
Could require a device that is installed on the top or lower hatch of the tunnel. You know... To explain why I crash into everything else but magically can connect to this.
another words - you want to parking via autopilot - like a seamoth? .... Naaah! I like to do this by manually and for this i need a goog view
To be honest, The cyclops doesn't really have what you'd call good view; Even from the front window.
And there will be some "autopilot" when docking no matter what, as it seems that is the devs way of lining up the models so their animations match.
And i don't really want autopilot parking either. But maybe once you get close enough though it activates, Like right besides the docking port.
Comments
How do u planing to dock then? moving strafe? cyclop not moving by starfe. For dockin from side port we have bad view too. One good point to place docking port - below main window. Just add to existing airlock another door. All like on that picture above
The only reason i'm not suggesting the "front entrance" is because it looks as if there's sensors or some such located there.
As for the strafing issue, There's plenty of vessels even in our world that cannot strafe that only has side entrances, Cars for example, And yet we have little problem "parking" them in the correct position.
Could require a device that is installed on the top or lower hatch of the tunnel. You know... To explain why I crash into everything else but magically can connect to this.
To be honest, The cyclops doesn't really have what you'd call good view; Even from the front window.
And there will be some "autopilot" when docking no matter what, as it seems that is the devs way of lining up the models so their animations match.
And i don't really want autopilot parking either. But maybe once you get close enough though it activates, Like right besides the docking port.