Crossfire Support
argentum
Join Date: 2010-04-09 Member: 71234Members
Does anyone have experience with crossfire recently? I am thinking of getting a second r9 390x and setting it up in crossfire mode for higher in game performance. Does anyone have a recent experience (post visual studio 2013 update?) I really want performance on highest settings to be flawless, (no frame lag during high particle moments).
Game runs quite smooth with everything maxed out (except anisotropic filtering and bloom [which i set to off for a slight frame increase].
I'd like it to be even more fluid on 144hz monitor and would like it to not drop below 120-150 fps at any time.
Game runs quite smooth with everything maxed out (except anisotropic filtering and bloom [which i set to off for a slight frame increase].
I'd like it to be even more fluid on 144hz monitor and would like it to not drop below 120-150 fps at any time.
Comments
as i had microstuttering due to a broken graphics card before i can tell u it's no fun at all cause it happens during engagements most of the time makin u lose these often.
I'm running the game on lowest settings mostly for best performance having an intel i7 4770 and an gtx 980 TI and still there is moments in the game where fps drop to ~140 from normal 185-200 fps still kinda interested what others think about this.
I'm on a 60 hz 5ms 1080p monitor at the moment and am going to move up to 144hz ASAP. I just want a lower latency and smoother results.
That's all I can think of for now
I use triple buffering because of very difficult to notice screen tearing during faster movement, but I hadn't thought of using either the AMD driver suite or the application's native maxfps command to mitigate this particular issue. It's not severe by any means and I think that my monitor may be the cause.
I only run in fullscreen.
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The obvious next question, when dealing with multiple GPUs in SLI or Crossfire, is of course, value. In the second half of this article, we will look at the value offered by the setups as well as investigate, why, AMD tends to have an advantage in multi GPU.
Read more: http://wccftech.com/multi-gpu-nvidia-sli-amd-crossfire-performance-value-comparison/#ixzz40O65UKO1
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I guess my question is, does the 7% (roughly) delay in frame time have a significant impact in how the application runs?
Would I not have an overall higher framerate and a smoother rendering process?
my card is pretty beefy all by itself, I just wonder if running the game on 1440p at 144hz will be possible, or even if it hits the refresh rate of a 144hz 1080p monitor.
Always use an engine's native frame limiter if possible... any outside or 3rd party method of limiting frames, vsync or not, will induce mouse input delay.
Don't forget to disable ambient occlusion (and enable raw mouse input) as well if you want to test what less mouse delay feels like.
To answer your question, FPS is not all that matters, especially in an online competitive twitch shooter.. things like frametimes and mouse input delay are arguably more important if you can at least maintain a decent FPS. Also, goodluck maintaining playable FPS with 1440p, it's almost twice the pixel density of 1080p.
Did you check the r_stats command like I mentioned to determine whether another GPU would even do anything for you?
I'll test the maxfps command but as for now my game seems to run quite smooth on my 144Hz monitor but i had some big issues on my 60Hz