Updated Wind Tunnel Hive
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Opinions please.</div> Changelog:
World is gone, glass instead with sky on the outside. (You can still see a planet if you are looking from the bottom, but its a planet that has a dimension of being far away, not RIGHT THE HELL IN YOUR FACE like before)
VERY soft environment light so nearly every part of the place is viewable, but flashlights will still be needed to see a nonmoving skulk.
Bright spotlights on a few sections of catwalk.
Cool new red light on the resource at the top.
Vent added at the top above where you come into the hive location from the tram area. Its only accessable by skulks, lerks, or marines with jetpacks. It is very short and goes directly to tram tunnel and comes out in the middle from the ceiling. You can't see it in the picture.
Changed the catwalks so they are now catwalks you can see through, top and bottom. They still block the spotlights from reaching too much of the ground.
New water/slime texture, and it doesnt have the annoying blue glow underneath from initial tests. It moves much more like slime, too. Not like its trying to cause you 16 seizures per second.
I've updated many rooms but this, by far, was the one with the most feedback and complaints.
Toss up your opinions, andromeda will be much more playable soon.
World is gone, glass instead with sky on the outside. (You can still see a planet if you are looking from the bottom, but its a planet that has a dimension of being far away, not RIGHT THE HELL IN YOUR FACE like before)
VERY soft environment light so nearly every part of the place is viewable, but flashlights will still be needed to see a nonmoving skulk.
Bright spotlights on a few sections of catwalk.
Cool new red light on the resource at the top.
Vent added at the top above where you come into the hive location from the tram area. Its only accessable by skulks, lerks, or marines with jetpacks. It is very short and goes directly to tram tunnel and comes out in the middle from the ceiling. You can't see it in the picture.
Changed the catwalks so they are now catwalks you can see through, top and bottom. They still block the spotlights from reaching too much of the ground.
New water/slime texture, and it doesnt have the annoying blue glow underneath from initial tests. It moves much more like slime, too. Not like its trying to cause you 16 seizures per second.
I've updated many rooms but this, by far, was the one with the most feedback and complaints.
Toss up your opinions, andromeda will be much more playable soon.
Comments
still was fun.
they dont even use high ladders jetpacks, equipment uppicking or wallclimping.
Especially without waypoints.
I never got to play beta_12 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I wanna know how/if you fixed the tram bug...
And what else did you fix/change?